Orion discovers something... about himself through luminous. As the games has progressed, his hair has gone progressively from black to white. His emerald green eyes have taken on a shimmering aqua blue. Now, he finds that a symbol has appeared on his character, a sun around a moon. The engraving barely noticeable on Orion too, confusing him and worrying him, but he finds his mind significantly more relaxed and focused...
You gain the following benefits as long as you have your Sun Symbol/Moon Symbol on forehead.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Delusion of Grandeur.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
There is no visual manifestation to this power.
Rasmus is a seeker of the truth behind the world, and his occult research has taken his train of thought to many strange places, bringing back gifts and nightmares along the way.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Obsession With Eldritch Phenomena.
You also gain the following effects:
Ware has a complex computer implanted in their brain.
The computer is always scanning their senses and expounding on everything perceived. It also connects to the internet, and any of Ware's gadgets nearby.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Sparks fly out of Professor Plasma's head as he becomes smarter.
You gain the following benefits at all times.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You also gain the following effects:
Nik thinks like a computer now, able to focus on multiple subjects at once via hyperthreading.
Editing one's own code is dangerous, but rewarding.
You gain the following benefits at all times.
Your Intellect rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Technophile.
You also gain the following effects:
Two Frankenstein monster style bolts each jammed into the sides of their head
You gain the following benefits as long as you have your head spikes.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: