Edgar has the sensory capacity of a ghoul: that is, a nose keen as any Bloodhound with a specific focus to locating corpses, as well as hearing able to pick up frequencies both above & below human perception. He is capable of using this extraordinary sense for echolocation, producing a "meep" that is beyond the range of human hearing. Even more revolting, his long, thin, pebbled tongue has an incredible degree of sensitivity...Edgar never forgets a taste or a face...often the same thing.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Coming from a testing facility for animals that employ highly experimental and unsafe experiments, being used upon has embued the wonderous progressive thing known as evolution pushed to 11 it has allowed new heights for what was a regular average trash panda, currently inside of him the Genomes and DNA are developing farther on the outside all one could notice out of the ordinary is most likely the extra sharpened teeth which could easily puncture most things, the flexibility being insane and generally just the normal good at sneaking and searching through trash. Lastly a more finely tuned and developed eyesight than the average raccoon
You gain the following benefits at all times.
You are permanently and visibly transformed: Literal Raccoon. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1.
Your body is adapted to Stealth and Searching for items. You receive +3 dice on non-attack rolls related to Stealth and Searching for items.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a Bitey Teeth attack without additional equipment.
Possession of this Power grants the following Battle Scar: Racoon - You have the liabilities of the Short drawback minus the halved speed, additionally many creatures and animala see you as possible prey and you are quite literally a racoon..
You cannot wear standard human clothes, and using many sorts of vehicles and facilities is difficult.
You cannot speak any coherent verbal language and must resort to other means of communication.
While the Ema is worn on his person, depicting the God Kuebiko, the user is able to derive blessings from the God. Gaining the blessings of the God, allows the user hightened awareness of their surrounding, able to perceive 'auras' and further enhance their sense of smell.
While the blessing is mostly innate, while it is actively being applied, the Ema shines, taking on a texture akin to gold, reflective as such. While it is not in use, the Ema simply resembles a plaque of wood, that is brownish-yellow.
You gain the following benefits at all times. You must actively and obviously be using Ema (Wooden Plaque) with a depiction of a scarecrow to gain the benefits of this Effect.
Your senses are enhanced in the following way.
Thad's bass licks are so powerful and resonant that they create a barrier of sound waves in a sphere around him, stopping projectiles in their tracks, and even sometimes sending them bouncing back at their attackers. The air around him seems to vibrate and fuzz as his riffs keep chugging.
Exert your Mind and spend an Action to activate. You must actively and obviously use a bass guitar to activate this Effect. Roll Dexterity + Performance at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
I cause a constant illusion around myself, always taking the form of the most important person one lost. In combat, it allows me to cause frightening illusions of things and people the lost, or can lose.
To uphold extra combat effects of this ability, I have to have my opening saddened or fearful enough to feed on.
Exert your Mind and spend an Action. Select a target within arm's reach. Choose an illusion to generate, which can be no larger than a briefcase.
The chosen illusion is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
Xiao is going to target a person, they have to get their entire hand on that person, that's when the ink from their body bleeds out over to the victim's body, and as they remove their hand, the ink blot stays on them before capsulating that victim's entire body.
When Xiao touches that body again, the ink from the victim comes back over to Xiao, painting their body with more ink
Exert your Mind and spend an Action to activate. Select a Living target within arm’s reach. Roll Brawn + Alertness at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Brawn + Alertness at Difficulty 6, and can be cured by Magical potion or object to restore a person's soul energy.
Possession of this Power grants the following Battle Scar: Skin-into-ink.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
The influencer knows just how to-- well-- influence people. By following a suggestion with a wink, smile, or a look of astonishment, their target is sure to be swayed. Is it any wonder they have a following of such incredible fans? Hit like, smash subscribe, and for the love of all that is holy, don't forget to retweet.
Exert your Mind and spend at least one Action. Select a Sapient target within 20 feet. Your target cannot be engaged in Combat. Communicate a command to your target. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Contested Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.
EzFake is an app that appears on any cell phone the influencer holds as long as they are holding it. The influencer need only make a selection and focus their will to project a lifelike forgery into the world in front of them. It may be an object, a creature, or even a specific person, and they can speak and make sounds as well.
The Influencer gets ready to film, and focuses fully on getting a good shot. After all, no video doctoring software can compete with a real life forgery which can be filmed from any number of directions by anyone's camera and appear legitimate.
Exert your Mind and spend two Actions performing the following ritual: open up the app on your cell phone, make your selection, and prepare to film. Select a target within arm's reach. You must actively and obviously use cell phone camera to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Choose an illusion to generate, which can be no larger than a person.
The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their smell, hearing, and sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The spy is able to transform an ordinary ballpoint pen into a monitoring device that is inconspicuous enough to blend in to most settings, but advanced enough to allow 360 degree surveillance as well as audio capture, which is sent to their smartphone.
Exert your Mind and spend an Action. Select a Location within 10 feet. You must actively and obviously use a ballpoint pen to activate this Effect.
You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.