Gumshoe "Don't mind me up here."

1
You possess the ability to move in a manner that ordinary humans cannot.
Used by Frank Russo, Created by Ozz.
(visual-power-alien This Effect has no explicit visibility requirement.)

Frank's taken the term "gumshoe" a bit too literally. He's gained the ability to climb on just about anything with ease, sticking to it like glue. Whether it be climbing up a skyscraper or walking on the ceiling, the only penalty he faces is moving just a bit slower.

Whether it be the rubber of his shoes or gloves, people close by are able to watch as the material almost peels off of the wall as he moves. It's all like a scene straight out of a spiderman movie.


You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at half your normal movespeed.


Community Advanced Movement Gifts

Use up this A sticky, dark green plastic flask with "The Dregs" scratched into it (unless you succeed on 1d10, Difficulty 7) and spend an Action.

You may move easily and without a roll in any of the following situations. Lasts 2 hours.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at half your normal movespeed.

As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • This consumable is destroyed when used and cannot be used again.

into a shaker goes 30ML Egg whites, 60ML Gin, 15ML 1883 Grenadine Syrup, 7.5ML Giroux Grenadine Syrup, then 15ML of cream. Dry shake, then Shake with ice, double strain into a cocktail glass and serve.

Use up this A pink and bubbly drink in a cocktail glass and spend a Quick Action.

You transform into A buzzed/drunken version of the consumer for 3 minutes. You have access to all of your Powers while you are A buzzed/drunken version of the consumer, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2. You do not suffer any Stress while transformed.

If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.

  • This consumable is destroyed when used and cannot be used again.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are wearing this Artifact.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

Kayleigh is learning how to lie to the world about her physical presence, and in doing so she's beginning to learn how to carve her own fate. Both for herself, and for a little friend.

Her wooden charm is, in her eyes, simply a memory of a meditative moment which she uses to channel her ability. However, the myriad spirits which follow the Kitsune's journey intently would disagree as they offer her their strength.

You gain the following benefits at all times. You must actively and obviously be using a carved wooden charm of a frog to gain the benefits of this Effect.

You may move easily and without a roll in any of the following situations.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.

Stock Advanced Movement Gifts

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Amphibious: You are able to move about in liquids using standard Movement rules rather than any special swimming rules.

Exert your Mind and spend an Action.

You may move easily and without a roll in any of the following situations. Lasts 2 hours.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • You are able to climb trees and cliffs at your full movement speed.

You only gain the benefits of this effect if you are in an area without a human building within 300 feet.