Time Distortion Guido let's out a pained honk as the attack collapses his shields. As the crackling energy fades away, he is nowhere to be found.

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The power to temporarily cease to exist.
Used by Guido, Created by Strazhari.
(While phased out, you leave a rippling rift in space/time at your location. )

When startled, Guido instinctively warps time, vanishing from existence briefly is a storm of Temporal Radiation. There is still a visible distortion in local time/space where he vanished from.


This Effect activates whenever someone approaches agrressively. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event.

You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

You leave a rippling rift in space/time at your location.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Community Phase Out Gifts

Take a Severity-1 Injury and spend an Action. This Effect cannot be used unless :, user must be injured, user must take at least 1 Animate being to phase out with, and at least 2 rounds need to have passed if used during combat.

You phase out of reality for up to indefinitely. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you phase out, you may bring up to 1 additional target in arm's reach with you.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a mystic prism at your location.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • The Injury received from activating this Effect heals in 1 day and cannot be prevented or prematurely healed by any means.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action. This Effect cannot be used unless have taken at least 2 total damage. You must actively and obviously use Ring of Eldritch Protection to activate this Effect.

You phase out of reality for up to 4 Rounds. During this time, you cannot affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You may only use this Effect once per day.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Simon enters the spirit realm, an act that he finds disturbing. Simon is, also, haunted by Kelpies. This guy is fucking surrounded by Kelpies. Darkstep is, inevitably, a very harrowing power for Simon to use.

The name is a No More Heroes reference. Blueberry Cheesecake Brownie, Strawberry on the Shortcake, ect ect.

Exert your Mind and spend an Action.

You phase out of reality for 4 Rounds. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action. This Effect cannot be used unless Atlas is active.

You phase out of reality for 4 Rounds. During this time, you cannot affect the outside world (other than non-combat Actions using your hands, at +2 Difficulty) or take any Actions. You may move as normal while phased out. You may pass through walls and "climb" up and down through solid material at normal climbing speeds. Nothing can interact with you in any way.

You leave a solid after image at your location.

  • If you phase in while intersecting with solid material, you take a severe, potentially-lethal Injury.
  • Any items and equipment on your person become intangible along with you. You cannot interact with them, as they are intangible.
  • Effects that do not require a physical target may still affect you.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action.

You phase out of reality for 4 Rounds. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

You leave ghostly silhouette at your location.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Stock Phase Out Gifts

Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.

You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you phase out, you may bring up to 1 additional target in arm's reach with you.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Expend a point of Battery and spend an Action or Reaction.

You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a golden glow shaped like yourself at your location.

  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll. Cannot be used as a Desperate Defense.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.