Wren has begun to look more like what she is. Pale, and if you look closely you'll sometimes find her fangs seem more sharp than they should be. She is thinner, too, and seems to have no problem staying out in the cold with barely anything on.
You gain the following benefits at all times.
You are permanently and visibly transformed: pale skin, pointy fangs... a vampire. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Trauma at all times: must roll self control to knowingly pass over running water. On a failure, can exert mind to overcome fear, but discomfort will be obvious to onlookers.
The Severity of any Injury caused by silver is increased by 2.
You are trained in using your shield and other similar objects as thrown projectiles. Throwing them in such ways that your armament bounces back to you.
You gain the following benefits as long as you are wielding a disc shaped object and you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
RA77LE has a robotic body, with a very obvious intent of it being to be a musician for others, given how his entire torso is taken up by a large disc that plays off of a MIDI system. Additionally, RA77LE's body is equipped with various other types of musical equipment and battery systems, which allow for an extremely long battery life that grants him near-constant uptime.
You gain the following benefits at all times.
You are permanently and visibly transformed: Robotic form. You are considered to be a Sapient, Non-Living Computer when targeted. Your Dexterity is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Purple glowing nanites move from her purple glowing triangles on the back of her hands and line the rivets and grooves of her body, enhancing her capabilities greatly.
You gain the following benefits at all times.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: Uncanny appearance.
You weigh at least 2500 pounds. All rolls to swim, jump, climb, or fly are made at +2 Difficulty. Many vehicles, structures, and similar have trouble supporting your weight and might break or not operate properly.
Possession of this Power grants the following Trauma at all times: Anti-Social.
You also gain the following effects:
The power of the parasite in Josephs brain, as the scientists of Prometheus have a break through in technology used to enhance the parasite through injection. It now creates a psionic field around his being. The power is not well controlled and very erratic.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
You have developed a tertiary organ specialised for the gestation of antivenoms, antibacterials, and just about every other anti-bad-stuff you can think of.
You gain the following benefits at all times.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects: