Your body is perfectly preserved in a state of semi-life.
Charlie is a spirit possessing the corpse of a teenage girl. Because of that, she does not need to abide by the common rules of mortal survival.
You gain the following benefits at all times.
You are permanently and visibly transformed: a pale girl who does not need to breathe, but is secretly a corpse. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
While in underground areas, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Battle Scar: Forgets to Breathe. Flip a coin when entering a social interaction with someone unaware of your nature. On a failure, gain +2 difficulty to Charisma rolls towards them as you forget to pretend to breathe.
Possession of this Power grants the following Trauma at all times: Soul-Tied: Compulsion to hold onto a specific informational train map pamphlet.
The Nightmare's form is made of the collective negative emotions of countless individuals. Strangely enough, the conglomeration of negative emotions and concepts has similar properties to smoke...
You gain the following benefits at all times.
You are permanently and visibly transformed: a black shadowy smokey humanoid with a crooked smile and cruel eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Intellect is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Death Touch attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by light is increased by 2.
Ta feo.
You gain the following benefits at all times.
You are permanently and visibly transformed: El cuerpo de una aberración aún "humana".. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
All of the veins visible on Carpathia's skin are a shade of deep brown and seem to meander much more than on a normal human. When taking advantage of her extended reach the roots poke out through her limbs and extend forward, affording her just as much dexterity as she would normally have.
Carpathia's heart is now a gnarled mess of roots that no longer beats, as it has no reason to. Instead it provides a constant flow of nutrients as needed. Her first step into achieving her true form.
You gain the following benefits at all times.
You are permanently and visibly transformed: Roots take the place of Carpathia's cardiovascular system. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your appendages can reach an additional 30 feet.
Maze stands around 4 ft 2 inches tall, with brown and cream-colored fur topped with large ears, a little pink nose, and whiskers on his cheeks.
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Tail Swipe: Tucking into a somersault or spin he uses his tail to swipe it against someone, its softness betraying its damage potential.
You gain the following benefits at all times.
You are permanently and visibly transformed: Chipmunk. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Charisma is increased by 1.
While in Forests, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You can squeeze through any cracks and passageways a cat would be able to.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
An enormous, hulking creature whose body appears almost unnatural due to its enhanced musculature. The most notable feature is the grotesque body. The head being disfigured, with stretched, uneven skin and exposed muscles. One of the eyes look larger than the other, giving him a distorted appearance. Metal staples and stitching holds parts of the skin together. The jaw is a large, gaping maw with teeth sticking out permanently.
A towering, monstrous figure, its massive form grotesque and unnatural, crafted through various experimental. The body is a patchwork of exaggerated muscle, each bulging and swollen to the point of deformity, unnatural strength that goes far beyond what any living thing normally should possess. Every movement is heavy and awkward, as if this abomination was never meant to exist in its current state.
The most horrifying feature is its warped and disfigured appearance. Its head, a mess of distorted flesh, looks like it was brutally reshaped by a force that cared little for balance or symmetry. The skin on its face is stretched unevenly across its skull, with some parts pulled so tight they seem ready to tear, while others sag loosely, creating a disturbing mismatch of textures. One eye is disturbingly enlarged, bulging grotesquely out of its socket, while the other is small, sunken, and almost lifeless, giving the creature an eerie, lopsided expression that seems permanently frozen in agony.
Metal staples and thick, crude stitching cover its flesh, crisscrossing its entire body in a patchwork. These rough repairs hold together sections of skin that don't seem to belong on the same being, as if pieces were violently fused. The seams are jagged, and in some places the skin appears torn, revealing layers of sinew and exposed muscle underneath, as though the body is barely holding together, threatening to unravel with every move.
Its jaw is a wide, gaping maw filled with jagged teeth that protrude unnaturally, as if too large to properly fit inside its mouth. The jaw itself seems locked in a permanent snarl, unable to close completely, giving the creature a look of endless hunger. The teeth, uneven and sharp, stick out at grotesque angles.
You gain the following benefits at all times.
You are permanently and visibly transformed: Grotesque Body. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your appendages can reach an additional 30 feet.
Possession of this Power grants the following Battle Scar: Grotesque Body.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.