Using his grimoire, Luminous can pull up a full proper minimap, showing the location of allies, enemy and the likes, and any possible places with a sub quest, special items, and what not!
Spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use A Grimoire/book to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same area more than once per day.
Each mark is a small business card, dusted with strange, gritty, multicolored dust. One side says 'Hibiscus Tea', while the other says the target's name, if Hibiscus is aware of it.
The card appears in the target's possession unnoticed, and as long as it is on the target's person, they feel like they know where Hibiscus is, though the information is soft and muddled. Additionally, Hibiscus can use these cards to keep track of people important to her service. It's important to keep your allies and your employers safe!
Exert your Mind and spend an Action. Select a Animate target within arm's reach.
Your target is marked with a small, dusty business card. Your mark can be discovered if the target is inspected visually. The mark can be easily removed if it is discovered.
You are aware of the marked target's vital status, injuries, direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 3 marks active.
You receive +2 dice to any rolls made against a marked target.
Marked targets leave a trail wherever they go that is visible only to you and those you teach to see it. This trail shows how long ago the target was there and is followable even when they are in a vehicle.
Your Marked targets are all similarly aware of your direction and distance from them while the Mark is active.
The gloves grant a number of benefits, one of which being the ability to animate plants. Though none as successfully as Phil.
An Action. Select a plant within arm's reach which could fit inside a briefcase (15 liters). This Effect cannot be used unless the animated plant is created without evil or malicious intent. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you the plant grows rapidly, entangling you and becoming very tough. Also deals a Severity-1 Injury.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
This Gift's Cost is capped at 2 and cannot be increased further.
Salvador Payne is a man almost certainly known my staff in the facility as the bane of their existence. Whenever Salvador's current host dies and a new one is chosen, usually from an unlucky D Class, they take on his mannerisms.
He also generally prefers those that grow facial hair, so watch out for curly mustaches and an avoidance of eggs.
Exert your Mind and spend an Action to activate. Select a Living or Sapient target within 20 feet. This Effect cannot be used unless you, or the body you are currently possessing has been within 10 metres of a suitable host for more than five minutes. If this occurs, they have 'contracted' you. If your current body dies while a suitable host is within a mile, you must make a contested Mind roll, with up to your Mind score number of potential targets. If you fail and there are no potential targets within range, you die. If you succeed with any, you possess them. This effect also occurs if a target forces you out of their body. Roll Intellect + Alertness at Difficulty 6. The target may resist by rolling Mind at Difficulty 6.
If you succeed, you possess your target for a number of months equal to the Contested Outcome. You are in full control of the host body’s actions. While the possession is active, the host body will gain a severe egg allergy, making it very obvious to anyone who sees them that something is not right.
Your host’s consciousness will similarly be swapped into your original body, and they will have full control over it until the Effect ends. You may spend an Action to end the possession early.
Stats: During the possession, you use the host body’s Body rating, but your own Mind rating. Any rolls you make use the host body’s Brawn, Dexterity, and Perception but your own Charisma, Intellect, and Abilities. You gain the effects of any physical Assets and Liabilities they have. You have access to the target’s mind, and are able to see their memories and learn any hidden knowledge or information they possess.
Gifts: You have access to and can use any of your own Powers which are not intrinsic to your biology or physical body. You may access and use any of the target’s Gifts or other supernatural effects while you are possessing them.
Death: If the host body is killed or destroyed while you are still possessing it, you will die along with it. If the possession ends and your original body was killed, you may make a contested Mind roll against the host. The loser becomes a helpless observer as long as you both inhabit their body.
Eviction: If you attempt to force your host to take actions which would violate one of their Limits or their instinct for self-preservation, they must make a Trauma roll. If they succeed, the possession ends and you are evicted from their body. If they fail, they will gain a new Trauma.
Brioche feeds his target a nice medium-rare steak which is so packed with protein that their broken flesh and bones will re-knit back together.
Exert your Mind and spend an hour. Select a Living target within arm's reach. You must use up a piece of freshly cooked meat in order to activate this Effect. Select up to four Battle Scars on your target to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Leon has long studied the guardians spirits that his foes have used against him time and time again, and while he does not possess the power to create one whole cloth from nothing. He has learned to bind pieces of himself to appropriate vessels to take the form of guardians. Every statue a piece of a broken dream made flesh that Leon must peel from his metaphysical form, ethereal energy that causes pangs of sorrow and pain in those who gaze upon it being shaped into the "flesh" of the statue. The wisps of ethereum channeled into the target granting it life as Leon plays the song of creation. Leon hopes that in some ways, their sad origins will give them the ability to be compassionate unto others.
Through an offered prayer, and a siren song Leon compels the unformed essence of the spiritual world into the object, and in doing so animates them as guardians. Capable of great feats on their own, or when imbued directly with Leon's blessed energy they gain a fervor that befits a mighty guardian of the divine and knowledge of new purpose.
Increase your sacrificial Injury's Severity by 1 and an Action. Select a Humanoid objects within arm's reach which could fit inside a cargo container (10,000 liters). This Effect cannot be used unless Must be in a sanctified location. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Leon takes a severity 4 injury as the statue explodes being an imperfect vessel. You must actively and obviously use A musical instrument to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can only maintain one animated object at a time.
Animated Objects have the following restrictions and capabilities:
You may reactivate this Effect on an Animate target you previously animated. If you do, it becomes Sapient. Sapient animated targets may choose not to follow your commands and do not count toward your maximum active animated objects.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see As Leon rips off pieces of his soul to imbue into the statuary, sympathetic agony ripping through nearby sapient beings as a sensation of ennui follows shortly after (triggers anguish).
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The Psychic can speak directly into someone's mind, engaging in an entirely telepathic conversation. While they do, they take on a blank, vacant stare in the direction of their target, and appear to be muttering gibberish to themselves under their breath.
Exert your Mind and spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you can see your target.
You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
Exert your Mind and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
Perform the Five Point Technique via a series of quick pressure point hits on the target’s chest. As you do, channel your chi and speak a condition involving the number five. If the target cannot stop you from performing the technique, their heart will take a direct hit when they fulfill the chosen condition.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Dexterity + Brawl Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 2. The target's Armor is completely ignored.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.
While addressing a crowd, the influencer may use coded language to send secret messages to a particular person in the crowd. These messages can't be noticed or understood by anyone but the intended target.
Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you are speaking to multiple people and the target is listening.
You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.
The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Effect is not obvious, and the only sign you are using an Effect is your left hand making a fist. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Who wouldn't want one of the mad scientist's famous implants? All it takes is a little time and a few terrifying experiments, and you too could be a better you!
Warning: not fully tested on humans. Risk of dry mouth, upset stomach, or lost limbs. Do not consult your doctor before signing the liability release.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you cause a major Battle Scar instead of an augmentation. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.