Wip
Magical girl outfit consists of: heart shaped wand, heart earrings, ruffled short sleeve blouse, a pretty pink stereotypical magical girl dress with once again, heart motifs, pink pumps, lolita style stockings, gloves, and a purse containing pinky glittery pepper spray, money, and candy.
Exert your Mind and spend a Quick Action.
You transform into an adult magical girl for 3 minutes. You have access to all of your Powers while you are an adult magical girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: magical girl outfit
River may seem like the chillest dude on earth, but it comes at a cost. When tensions run high, he may lose control, transforming into a horrible mixture of man and beast. His flesh warps in unpredictable and horrific ways, growing and reabsorbing limbs and extremities in a chaotic expression of his passion.
Exert your Mind and spend a Quick Action. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into a monstrous mixture of human and beast for 3 minutes. You have access to all of your Powers while you are a monstrous mixture of human and beast, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your body is adapted to demolishing and sprinting. You receive +3 dice on non-attack rolls related to demolishing and sprinting.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see transformation into a kronenbergian nightmare.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
wip
Exert your Mind and spend an Action.
You transform into wip for 3 hours. You have access to all of your Powers while you are wip, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: wip
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: True To Heart. If you fail a Trauma roll from your limits, take a Severity 1. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Protect The Innocent. Self-Control to hurt someone who hasn't proven themselves a threat. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
The werebear unleashes their inner beast, transforming into an imposing hybrid of human and bear. Their head reforms into that of a bear, robbing them of speech but bestowing a maw of deadly fangs. Brown fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werebear is impulsive and driven more by instinct than logic.
If The Werebear is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a Werebear for 3 minutes. You have access to all of your Powers while you are a Werebear, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.
Exert your Mind and spend one minute.
You transform into Veemon Mage for 30 minutes. You have access to all of your Powers while you are Veemon Mage, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2 and your Intellect is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Digizoid Mage Staff, Digizoid Kite Shield & Digizoid Mage Armor (Flack Jacket & Helmet)
As you transform muscle and biomass starts growing from your shoulders, wrapping your arms in flesh creating new, stronger arms. As the flesh grows it emits steam. You now have disproportionate arms and huge fists.
“This new power is wild. It feels like all my rage and determination have come to life. When my shoulders start growing muscle and flesh, and steam hisses out, it's like my inner fire is bursting out. These huge, disproportionate arms and fists aren’t just about strength, they’re a statement.
It’s like the universe recognized my fight against the system and decided to give me a boost.”
Exert your Mind and spend an Action.
You transform into Human with huge arms for 30 minutes. You have access to all of your Powers while you are Human with huge arms, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.