Pete can continue running no matter what as gravity affects him differently as such he can now traverse the forest and caves with ease.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
March 5, 2023, 6:30 p.m. - Major Revision Cost: 1. Added Drawback: Focus, Removed Drawback: Draining
Climb without carrying about gravity but also youre a monkey
You gain the following benefits as long as Must act like a monkey, including not being able to speak words and only make monkey noises.
You may move easily and without a roll in any of the following situations.
The wheels of my car transforms into other types
Expend a point of Battery and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
At first glance, they are nothing more than stylish, unassuming shoes. But hidden within them is a potent secret, revealed only to those who know where to press. A discreet button activates an ancient mechanism, causing slender, tooth-like projections to emerge, resembling the fangs of a vampire. These teeth gently anchor into the wearer’s ankles, creating a connection that feels less like an intrusion and more like a merging of beings.
As this bond takes hold, the shoes undergo a remarkable transformation. They darken to an almost supernatural black, becoming one with the shadows. The once ordinary material takes on a new texture, akin to a living creature, but without any conspicuous glow or light. This absence of luminescence is crucial, maintaining the element of stealth that is vital for a creature of the night.
Empowered by this unique connection, the wearer finds their abilities significantly heightened. The shoes facilitate effortless navigation through complex environments – slipping through crowded spaces, running assuredly in complete darkness, climbing vertical surfaces with ease, and moving undetected in the shadows. Each movement becomes a whisper in the night, silent and unseen.
However, such power is not without its limitations and risks. The shoes are sensitive to sunlight and require concentration to activate. Once their magic fades, the wearer experiences a temporary but significant reduction in their agility, a reminder of the ephemeral nature of such enchantment. Additionally, the invocation of this ancient magic is not without danger; a misalignment between wearer and artifact can result in physical harm, a testament to the balance required to wield such potent forces.
Exert your Mind and spend two Actions performing the following ritual: You Press a button on the shoes and teeth appear anround the top inject themself into the ankles securing themselves to the feet. Next Blood begins flowing through them causing them to have a black appearance with blue veins appearing in the shoes.. This Effect cannot be used unless Can not be used unless it is nighttime and the sun is down. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
Now alongside the snake faded from the tattoo, a new shape hides behind it, one with a single eye and a vertical mouth, and claws that cling to her arm. When she climbs, these claws extend in the waves of the ink, forming over the digits in her own hand, forming a wicked set of barbed claws covered with long spiny threads of fur.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The shadow-striker has devolved a slight aura of darkness around the edges of it, this shadow allows the user to stick to surfaces and moves the user while crawling on the ground like floating on a cloud.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Kleptomania: You can’t help but take things that don’t belong to you. Whenever you move to a new location, you must succeed a Self-Control roll, or you must attempt to steal something in your immediate vicinity.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.