When the whistle is blown, it will not produce any sound. Mabel will come trotting over from behind an object that could not feasibly cover her body. If there are no objects to appear from, Mabel will appear out of thin air.
Mabel is a brown horse with her mane braided together and beads intertwined. She is very affection to people she knows and very strong. She can carry four people but will not do this happily.
Mabel usually isn't collapsed and lives within Buck's apartment kind of like a dog. She is collapsed when he goes out so Buck always has her around. Yes, Buck is an upstairs neighbour.
This Artifact can be used as a horse. It is roughly the same size as a horse but can be collapsed into whistle and concealed. Collapsing or expanding it costs a Quick Action.
This horse has saddle, stirrups, halter, reins, and saddlebags. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The shield has become more than what once was; becoming the very item that both serves to protect, but also to serve those that the cared for.
This Artifact can be used as a thrusting sword. It is roughly at least twice as large as a thrusting sword and cannot be concealed on your person or disassembled for storage.
Attack by rolling Ninja + Melee, Difficulty 6. Successful attacks deal Contested Outcome +8 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Call of the Flame: Gaia must roll their mind to take notice of people's words/pleas during combat. Upon a fail/botch, their words go on deaf ears.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The cargo hold of the Dawn Hammer has been upgraded to maintain cohesion even when collapsed.
Your Artifact has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
The forehead gem, Kitsune is linked with the forehead gem. Transforms into an sci-fi expedition rv 50 ft long 25 feet tall and 12ft wide. Or hangs around in a compact female kitsune humanoid form.
attachments 5x hi Lumen spot and 2x flood lights 2x automated railgun cannons (heavy sniper diff 6 3, and penetrates 2 Armor effective 1000 feet 3 attacks(armory) 4x 8k cameras.
Body 7 mind 2 3 armor standard vehical
This Artifact can be used as a planet bound alien frigate spaceship in rv form largest size category. It is roughly the same size as a planet bound alien frigate spaceship in rv form largest size category but can be collapsed into Humanoid kitsune female and concealed. Collapsing or expanding it costs a Quick Action.
This planet bound alien frigate spaceship in rv form largest size category has attachment slots for rifles and cameras, airtight life support, master quarters, guest quarters, full stocked galley with all required appliances, large storage, hovers, medical supplies. rear ramp to garage, external to internal airlock stairs, external PA system, expands sideways when in stationary mode, shower, toilets, radio, satelite internet, 5g mobile internet, lounge,garage.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: gem on forehead. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Its pendant form is a chain necklace, with an ornate sword being the centerpiece. This pendant can be enlarged into a broadsword, with a slight golden glow. The sword itself is well made, with olde English engraved into the blade, with the values of the knight's chivalric code. The scabbard is dark brown leather, but the overall silhouette of the sword is a simple European broadsword.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into A chain necklace, with a small pendant that looks like a sheathed sword and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
An extravagant longsword decorated with jewels, recovered from being embedded in a rock underneath a lack in the depths of Hell. The weapon has worked its way into the core being of the user, and is a font of power.
This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's fully effective
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects: