Luna has learned that it wasn't really the device projecting the holograms, but her herself. A certain realization hit her, and she's gained the ability to protect the holograms as an act of will.
Spend an Action. Select a target within arm's reach. Choose an illusion to generate, which can be no larger than a person.
The chosen illusion is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their smell, hearing, and sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Battle Scar: Nervous System Issues: Roll 1d10 at the start of the game. On a 1, 1d3 hours into the game you suffer a seizure and are incapicated for ten minutes.
Possession of this Power grants the following Trauma at all times: Phobia of large crowds.
The area around Wolf begins to glow slightly as the terrain around them seems to shift and morph to their will before seeming to consume them in their entirety.
By utilizing the skull of a beast that has been given the proper due respect one can cause a natural illusion to form around themselves hiding them for the senses of those outside of the illusion.
Exert your Mind and spend an Action. Select a Location within arm's reach. You must actively and obviously use animal skull to activate this Effect. Choose an illusion to generate, which can be no larger than a person.
The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their touch, taste, smell, hearing, and sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.
Anyone who struggles against the illusion hard enough to break a window or who would be damaged by the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial Location. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
With a bare flex of will, the Kitsune subtly creates an illusion within her range.
The illusion works due to Kayleigh's latent ability to 'stretch out' her soul over a larger area. Coupled with her vibrant imagination, Kayleigh wills something to exist and it does, if only in an illusory manner.
This ability is still incredibly nascent and untrained, requiring concentration to maintain hold on, but Kayleigh is clever. She can figure this out.
Exert your Mind and spend an Action. Select a target within 45 feet. You must actively and obviously use a mask to activate this Effect. Choose an illusion to generate, which can be no larger than a person.
The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their smell, hearing, and sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.
The illusion is not fixed to the initial target, and may move about at a maximum speed 30 feet per Round. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
Possession of this Power grants the following Trauma at all times: Cynophobia.
Luna disperses water into the air, and the illusions appear shortly after.
Exert your Mind and spend an Action. Select a target within 45 feet. You must use up 1 Liter of water in order to activate this Effect. Choose an illusion to generate, which can be no larger than an SUV.
The chosen illusion is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their touch, taste, smell, hearing, and sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.
Anyone who struggles against the illusion hard enough to break a window or who would be damaged by the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion is not fixed to the initial target, and may move about at a maximum speed 30 feet per Round. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
Possession of this Power grants the following Battle Scar: Weakspot: The Sol symbol on her left shoulder and Shoulder Sublaxation.
Possession of this Power grants the following Trauma at all times: Nightmares: Her Twin being seperated from her, Psychopathy, and Compulsion to clean.
Elvis has a way of making things look different he tends to create fans and other Elvis Impersonators.
Spend an Action to activate. Select a target within arm's reach. You must actively and obviously use Golden ring to activate this Effect. Choose an illusion to generate, which can be no larger than a briefcase.
The chosen illusion is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
This Gift's Cost is capped at 2 and cannot be increased further.
Cassiopeia gestures over the target and whispers or speaks of their new identity. The target starts to blur, and in the blink of an eye it seems to have transformed.
On the name:
Originally Cassiopeia wanted to call this gift “Loki’s Middle Finger” but she figures it’d be too inappropriate, especially if she happens to work with a 16 year old again. It would be hilarious if the gesture for this gift’s activation was just Cassiopeia flipping the bird. The new name has a lot of L’s; surely no one would notice if you took one.
On Loki:
Cassiopeia usually focuses on Greek mythology (where all the gay people are), but that doesn’t make other areas any less interesting to study. If she were a god, she too would spend her days doing silly things simply because she’d be bored out of her mind otherwise.
On usage:
She’s not sure what she wants to use this for yet, but eventually she’ll be able to make fake ID cards or "valuable" items. Hopefully. On paper it sounded very cool, but it also banks on her creativity as always.
On sound and smell:
[Insert toilet joke here] But in all seriousness, it would be useful to disguise something in order to conceal it. She just hopes she won’t forget what she puts this illusion on; it would be a shame if she turned her necklace into grass and lost it in the backyard.
Exert your Mind and spend an Action. Select a target within arm's reach. Choose an illusion to generate, which can be no larger than a briefcase.
The chosen illusion is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their taste, touch, hearing, smell, and sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.
Anyone who struggles against the illusion hard enough to break a window or who would be damaged by the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
The magician places a mirror to reflect a subject and conjures an illusion that perfectly replicates it!
If the illusion is touched, it shatters into a thousand tiny shards of glass.
Exert your Mind and spend two Actions performing the following ritual: place a mirror such that it reflects the subject of your illusion. Select a target within 45 feet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
a reflection of something else in the area, which can be no larger than a person is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
EzFake is an app that appears on any cell phone the influencer holds as long as they are holding it. The influencer need only make a selection and focus their will to project a lifelike forgery into the world in front of them. It may be an object, a creature, or even a specific person, and they can speak and make sounds as well.
The Influencer gets ready to film, and focuses fully on getting a good shot. After all, no video doctoring software can compete with a real life forgery which can be filmed from any number of directions by anyone's camera and appear legitimate.
Exert your Mind and spend two Actions performing the following ritual: open up the app on your cell phone, make your selection, and prepare to film. Select a target within arm's reach. You must actively and obviously use cell phone camera to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Choose an illusion to generate, which can be no larger than a person.
The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their hearing, smell, and sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.