Summoned by the call of their master from the depths of hell, these demons are covered head to toe in red skin. They feature black horns and fire in place of hair. They're always eager to play back up to their master.
This Effect activates whenever Someone Answers in the affirmative to the question, "Are you ready to rock?" or The wielder takes a severity 1 injury or higher from an attack.. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
Summon a single Non-Sapient, Animate Rock-'n'-roll Succubus at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one minion active at a time.
My Partner who sadly passed away saving my life. This new power has given me the ability to bring him back, or at least something that looks like him.
A door of a police car appears when summoned, looking through the door will reveal the insides of a police car. The door opens and a Vietnamese man steps through. Once he’s outside the door disappears. The man is wearing thin framed glasses, a brown coat, a white shirt with a red tie, brown suit pants and suit shoes. He has a buzz cut with short black hair. The white shirt has some weird red spots on it, which can be perceived underneath the coat.
We were on a routine inspection. A domestic violence case. The neighbors called because of screaming. The Armstrong family has been on our rather for a couple of weeks now. A father, a mother and a 4 year old daughter.
We went over there, not for the first time and definitely not the last. At least that’s what we thought. We arrived and the door was open. Dexter told me before we went in:”I have your back, if you have mine”. I nodded and opened the door. We went inside with our guns raised, announcing our presence. I glanced to the left towards the direction of the toilet.
Dexter was covering me, looking into the direction of the living room. As I looked for any sign of life I heard the cocking of a shotgun from behind me.
It all went so fast after that. I heard Dexter shout something as he tackled me to the side. His shouting was interrupt by the sound of the double barrel shotgun going off. I felt a sharp pain go through my left hand as a couple of my fingers got shot off, by the same bullets that ripped a hole through dexters chest. As I fell to the ground, I took my pistol and shot James Armstrong three times in the chest while he was reloading.
I was in agony. I ripped off a part of my shirt and I wrapped it around my fingers. I rushed over to Dexter, his white shirt was stained by his blood. He was chocking on the blood entering his lunges, I could only comfort him in my arms as I felt his life drain out of him.
My partner, the man who had my back for years, the first man who I ever loved dying in my arms. With me not being able to do anything about it.
Exert your Mind and spend an Action.
Summon the one and only Sapient Detective Sinclair at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Battle Scar: Missing Figures.
Upon finding a corpse:
Nefario Darkus's eyes glow white. He raises his hand, and an evil screech whistles across the wind. The body begins to contort and animate, rising with a grumble, as Nefario cackles maniacally.
Fresh from the realm of the dead, a mindless zombie rises to serve the unholy will of Nefario Darkus. With grey skin and black veins, these creatures are unsightly and vile. They smell of rot and decay.
Any humanoid body or skeleton, including buried ones buried up to 6 feet underground is available to be used as a zombie minion. These undead minions will follow their master until he dismisses them or until they are defeated.
Undead minions cannot enter sacred spaces and are vulnerable to holy water.
Exert your Mind and spend an Action. This Effect cannot be used unless Available corpse.
Summon a single Zombie at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Zombies!.
Benny is able to turn what would have been a wasted pile of meat into a useful minion. After feeding, he may perform a bloodletting ritual on one of his victims in which he opens the vein on his wrist and forces the victim to drink his own blood as well, bonding them together and raising them back to "life" as a new member of his soon-to-be vast criminal empire.
When they arise, they are filled with an all-consuming hunger for blood, which can only be sated by draining a human, or by feeding off of Benny if he has blood to spare.
Take a Severity-1 Injury and spend one minute to activate. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as a Living being. They remember their past life and retain their same personality. They can communicate as they would have been able to in life. They may roll Mind, Difficulty 8, to resist any commands you give them.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume a gallon of human blood every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Attributes are all the same as they were in life. A raised creature cannot use any Effects.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Benny drain the blood from their victim's neck, and then force the victim to in turn drink his own blood.
Upon typing up an order on your phone, you watch as a hypercube spins into existence and a hand reaches out from the 4th dimension to hand you a large takeout box. Upon opening it, a (legally distinct) String Cheese person according to your order specifications springs out, slightly larger than what the box could normally have held. They start talking to you in fluent English???
As the box slowly decomposes, you have yourself a lifelong friend! ...Unless it dies.
Exert your Mind and spend an Action.
Summon up to 3 Sapient String Cheese People at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
With the throw of a switch and the crackle of electricity, a pair of metallic arms burst from within the Spark. Lined with thread and severed parts(?), it quickly cobbles together a set of taxidermied creatures, which readily hop to their feet and begin their work. Without a steady source of thread, however, the animals fall apart, meaning they need to stay vaguely nearby for quick repairs if needed.
Expend a point of Battery and spend an Action.
Summon up to 3 Non-Sapient, Animate taxidermied animals at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.