A black rock with the symbol for "kimi" (Mayan symbol for death) heald by the caster releases a black smoke as they pray. the smoke solidifies into a solid obsidian skeleton.
Exert your Mind and spend two Actions performing the following ritual: praying to the Xibalba while on your knees. cupping your hands as the black smokes pour out. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Non-Sapient, Animate Obsidian Skeleton at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
This armor is projected outward from a smaller object (such as a ring or bracer). It appears as a slight shimmer in the air, with a purple color whenever it reflects damage.
This armor is infused with the idea of protection and the Hippocratic oath. The armor must have an image which resembles a shield, likely wings that look like a shield.
It is made with a ritual that uses
- Strong metals, titanium
- A write up of the Hippocratic oath
- Shield Iconography
- A shield pattern worked into the armor
You gain the following benefits as long as you are wearing this Artifact.
You have 8 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Your Armor’s rating is increased by 2. If you do something that Damages, restricts, or otherwise directly, negatively affects another being, your Armor’s rating is decreased by 3 for one minute. This penalty does not stack with itself.
This is one of the few safe ways that Athena was able to stabalize the volatile nature of the Void. In the form of this miniature dispensor that produces nutrient paste, put together as a result of the incredible energies working in harmony. It can only dispense enough paste for three people per day. When consumed, the void reverts part of the target to a previous state. Athena uses this to remove the damage of relatively recent battlescars and place it upon a shadowy construct, reverting the target to their state before they received that battlescar.
Unfortunately, this does tend to give the target visions of the void which can traumatize them.
Expend a point of Battery and spend ten minutes to activate. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal over the course of the next week. Your patient is required to The target can not be supernaturally healed other than Athena's Alleviate power for the next month. If they violate this rule, your treatment is immediately reversed.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a tentacle black mass regurgitated from the target's mouth. It looks exactly like the target with the same battlescar and will attempt to immediately flee into the nearest body of water and dissappear.
A syringe filled with a fluid of peachy, blood-orange coloring.
Expend a point of Battery and spend an Action. Select a Animate target within arm's reach.
For the next 24 hours, your target does not require any food, water, or sleep. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
You may only use this Effect once per day.
The artifact quickly flows like water from one visage to the next, changing to resemble any set of clothing the user can imagine, changing based on the will and image of the user.
The ritual for this is a tricky one. Shape changing objects are a constant in the public's mind, but by it's nature, they aren't don't have many common symbols.
This took some effort from Vel, but after several trials Vel found a ritual involving
1 Destroying several different pieced of clothing simultaneously
2 reading then burning A variety of stories of Loki, Zeus, and other gods effortly changing shape
3 A chant about stories and specifications of shape changing objects in popular media
4 Carving the an image of a chameleon into the artifact being enchanted.
Which worked as intended.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Chestplate and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Apparel. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
WareTech, when properly fitted, can expand the user's senses to show them electromagnetic fields and electric signals in their vicinity. This feature is generally disabled to save on processing power, but can be enabled at will as long as the user concentrates on it.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: