Bummer & Lazarus - a pair of mongrel stray dogs much beloved by the denizens of San Francisco who wandered the streets of that fair city at the same time as the illustrious Emperor Norton the First. With the long wait for a successor now over, the spirits of these noble canines may be summoned up once more by the current Emperor, arriving from any nearby dumpster, alleyway, or similar when called. While clearly ghostly, they still yet serve the Empire!
Exert your Mind and spend an Action.
Summon the one and only Sapient Ghost Dog at your location. They last for two hours or until they are destroyed. They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.
Exert your Mind and spend two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help.". This Effect cannot be used unless the Wielder had a meaningful relationship with Kevin in life. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Kevin at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM and will not necessarily obey your commands. This Artifact may have at most 1 minion active at a time.
You may only use this Effect once per day.
The old Hound is a shadow of his former self, but can be summoned by one who knows the old ways.
Increase your sacrificial Injury's Severity by 1 and spend an Action. This Effect cannot be used unless you are near a body of water.
Summon the one and only Sapient Black Shuck at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Trauma at all times: Geas: Drinking.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
control animals with my mind. you see me thinking very hard.
if it’s a large animal, i get 1.
if it’s a mid size animal, i get 2-4.
if it’s a small/tiny animal, i get a small mob.
Exert your Mind and spend an Action.
Summon a single nearby creatures at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
Matthew is quite good at being a good person... However, he is still a horrid monster under all that beautiful fluff he uses to disguise his intentions. His cosmological eyes swirl with a supernatural hunger that draws others to him, constantly flowing, disrupting people's ability to discern his emotions, even being able to change how his first impression, being able to determine the feelings of others... With only a cold and detached expression remaining for others to see.
You gain the following benefits as long as you have your Glossy Cosmic eyes.
Your Charisma rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Psychopathy When faced with situations where you might exploit, manipulate, or harm others for personal gain, you must succeed a Self-Control roll to avoid acting on these tendencies--when you act on them, you must callously and aggressively pursue the course of action / opportunism. and Antisocial Personality Disorder (ASPD) You inherently lack the capacity for empathy and regard for others. Whenever you attempt to act with kindness, compassion, or empathy, or take any action that involves caring for others, you must make a Self-Control roll: If you fail the roll, you will disregard or dismiss the needs, feelings, or well-being of others in your actions. Your approach will be purely self-serving and indifferent to the impact on those around you..
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Paper animals are a standard practice among even initiate origami artists, but none can make them the way Bryan can. After imbuement, the art prodigy has learned that he can create animated, permanent familiars through the use of the paper of his physiology. Information the familiars survey is momentarily printed onto their paper, as well as read aloud in a voice similar to Bryan's when necessary.
While Bryan primarily creates paper cranes through this technique (hence the name Orizuru), he is capable of designing his summon to match the shape of any creature. The information on the paper is usually drawn through supernatural ink in the form of small sketches or kanji.
Exert your Mind and spend an Action. This Effect cannot be used unless you are in your Amorphous Transformation.
Summon a single Non-Sapient, Animate origami animal at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. You may have at most one active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.