Neil's heart is now a withered, blackened thing, calcified flesh and congealed blood making it a solid core. So long as it persists, Neil's soul is capable of clinging to the mortal world, but if it is destroyed, he is banished. Even when "slain", his body continues to function.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
While Incapacitated, your only weakness is the destruction of your withered, blackened heart, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
If this Effect would prevent you from dying, flip a coin. If you lose the flip, you die.
Utilizing the foreign technology that has allowed Oz to create his medicinal concoctions, he has found a way to irradiate his cells to stay alive.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Intellect, or if you take an Injury with Severity greater than your rating in Intellect, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
My body melts away leaving my equipment and a small Ice crystal the size of someone’s fist. There is an inscription on the crystal. “Soak me in a bathtub of water so that I may be whole once again.” When placed in a correct size tub of water (fresh or salt) I will absorb all the water and use it to reform my body around the crystal.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. Your body leaves behind a token. You remain incapacitated until the following ritual is performed with the token: Ice crystal that needs to be soaked in a bathtub worth of water..
While Incapacitated, your only weakness is burning my body for a minute, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Grognar's body goes limp, his skin losing its warmth and color, as though the very essence of life has drained from him. The air around him grows heavy with regret, faintly shimmering with the weight of his past. His heart appears still, but a slow, steady pulse begins to return as his wounds heal unnaturally fast, a haunting reminder that death cannot claim him
not yet....
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state, though you appear dead to any means of detecting life. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Brawn, or if you take an Injury with Severity greater than your rating in Brawn, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Not foolproof yet, but the silvery metal implant is placed along the back of the neck and runs up toward the base of the skull. Encoding data constantly from the brain via its connection, the implant is ready at all times to provide all data required to recreate the user. So long as the implant is taken to a suitable computing device, it can process the information and, using Dominic's patented energy into matter technology, create a new body for the subject on the spot. Though it does leave the question unanswered as to whether or not it's the same person or an entirely new person created in the image of the person who came before.
You gain the following benefits as long as you are wearing this Artifact.
If you would take an Injury that would kill you, you don’t die. Your body disappears and you leave The cortical stack at the base of the back of their neck. In order to bring you back, someone must perform a simple ritual using it during a Downtime. You return fully healed of all Injuries.
Kanni's energy core produces a strong magnetic pull, fine tuned to harmonize with pieces of herself, allowing her to quite literally, pull herself together, so long as enough of her remain to properly produce such a pull.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level each Round. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.