Nobody will notice a physical change in the user, but they will notice the user almost never eats food or drinks water.
Once the “Holy grail” was consumed, the users body began to be fueled by whatever dark otherworldly power was really in the grail.
You gain the following benefits at all times.
You no longer require any food or water in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
Norton can allow himself or others to subsist on the invigorating hopes & dreams suffusing the world.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use Imperial Regalia to activate this Effect.
For the next 24 hours, your target does not require any food, water, sleep, or air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Able to hibernate like his totem, Carter knows how to distribute his needs to last longer than the average humans.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, and air. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
Why do rock stars never eat, sleep, or age for years? This is why! Top-shelf cocaine that will extend and enhance your life. Careful though, shit's addictive and can cause paranoia.
Spend an Action and use up this cocaine (unless you succeed on 1d10, Difficulty 7). Select a Animate target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
For the next week, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The best game lives in the worst places. To get them, you must adapt. Ryane has trained in the harshest of conditions in order to achieve her level of predator.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. You no longer age naturally, and supernatural attempts to age you fail.
You may Exert your Mind to adapt to your current environment for one hour. While adapted, you do not suffer harm from heat, cold, pressure, or lack of oxygen in that environment, provided that challenge normally exists in that environment.
Long cases are significantly less of an issue now as he's gained the ability to go without eating, sleeping, and drinking for days at a time. Stakeouts can go for days on end without letting up one bit, best of luck to the poor bastard he stalks.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Through their faith, the priest is able to stretch bread or fish to extreme lengths, feeding a seemingly endless number of people from meager supplies.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.