would this have a physical thing at this point? but oh yeah big brain time
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Gustav possesses a unique and enigmatic power linked to a demon residing within his luxurious mane of hair. This hair demon, known as the "Enigma Strand," serves as a conduit to enhance Gustav's cognitive abilities and mental prowess. The Enigma Strand is an entity of thought and intellect, and it constantly weaves itself into intricate patterns that pulse with knowledge and insight. the intricate dreads writhe with the stress of Gustave thoughts.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
It's true the scientist is becoming one of greatest minds of our generation, that they can solve any puzzle or riddle.
Eden has now been acclimated to the contracts, and She has started to grow custom to the puzzles and problems that he comes across all these little jobs due to that he’s Begun passively, solving problems/Puzzles
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Master the script of reality, uncovering the hidden cues and motives woven into every act.
Everyone has scripts, dictating how they talk, react, move, and play.
Inevitably, patterns will appear once the rhythm of the narrative becomes clear.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Two Frankenstein monster style bolts each jammed into the sides of their head
You gain the following benefits as long as you have your head spikes.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Upon drinking the Seer's Potion, you find your ability to memorize increasing rapidly, as previous memories become clearer within your mind
May not exert for a 5 in int rolls.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: