The man is huge - a mountain of physicality, strength, and warmth. His form is perfection manifest: the body of the perfect boxer.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Nightmares.
You also gain the following effects:
as lornn massive physic and buffed body he can use large tools and his muscles to build with ease as of his other aspects, his ancient body make him a point of attentions infront of others as a divine red ram that lived for over 9000 years, and that makes him respected by everyone around him.
You gain the following benefits at all times.
You are permanently and visibly transformed: divine ram. You are considered to be a Sapient, Living Creature when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Your body is adapted to smithing. You receive +3 dice on non-attack rolls related to smithing.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Akira’s time in the outdoors and constant movement on the job as a ranger and a contractor has elevated his athleticism to greater levels, and through his survival of the Contracts and his affinity with the Earth, pushed his body to develop a "homing" ability; wherever the Earth guides him, he can navigate like the wind blows.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You are an unnaturally pale, still, lifeless human with intense burn scars all over your body, including your face that gives it a shocking and horrific appearance. In some places, your marred skin hangs too loosely to the limbs. Instead of fresh blood, a sticky, poisonous black ooze appears from any piercing injuries you receive.
You gain the following benefits at all times.
You are permanently and visibly transformed: a zombie. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: Disfigured.
When an attack is directed at someone under the effects of Bent Fate, things just come up in their way enough to turn major injuries into minor ones, and cause minor ones to simply whizz by them due to a convenient stumble or a gust of wind.
The tricksters of mythology always seem to be able to make it safely out of their scrapes. Something is looking out for them, and the gods are not pleased about that.
You gain the following benefits as long as you are wearing this Artifact.
You have 4, which reduces incoming damage from all sources of physical attack except from dogs and wolves. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Your Armor’s rating is increased by 2. If you do something that Damages, restricts, or otherwise directly, negatively affects another being, your Armor’s rating is decreased by 3 for one minute. This penalty does not stack with itself.
The greed that fills me fills my muscle and my bones, ready to lift boulders or crush my quarry
You gain the following benefits at all times.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.