Description
Jared has contructed a make shift jump pack that attaches to his waist and can propel him through the air
System
Spend an Action and Exert your Mind to jump to a Location within a maximum of [[jump-distance]].
Landing on horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity + Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
If you are Encumbered, your range is halved. If you are too encumbered to walk, you cannot use this Ability.
Enhancements
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Battery-operated
(Instead of Exerting Mind to activate this Power, it has its own 3-point Source pool. The Source regenerates at the rate of one point per day and cannot be raised with Experience.)
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Too Slow!
(You may activate this Effect as a Reaction.)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Object - Waist attached jump pack
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Critical Failure
(Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
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Critical Failure effect - Malfunction: The pack mallfuntions in some way sending Jared careening off into a wall or floor
Parameters
Vertical Jump Distance (in feet):
1 ( 50 feet distance, 10 feet vertical )
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