Ollie drops a few factoids about received visions, potentially traumatising a target.
Exert your Mind and spend an Action. Select a Sapient target within 20 feet. Roll Perception + Alertness Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a new Trauma of your choice. The Trauma should be general and not specifically mention you. You should not have to be involved to trigger the Trauma.
This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see you reveal their potential future.
Hawthorne ejects a stream of blue fungus into the air at their target., which moves into their airways and into their brain
The fungus attacks the brains cognitive ability suppressing the brains ability to function putting them into a distressed stain and constant mental strain. Because of this strain the victims to the power generally are emotionally unstable and lash out when distressed
Exert your Mind and spend an Action to activate. Select a Sapient target within 20 feet. Roll intellect science at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain uncontrollable anger - every time you become upset or angry make a self control roll to not lash out as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
The gift spreads purple waves throughout the air the targets eyes go white and began to madden and seizure, anyone who watches vomits
Exert your Mind and spend an Action. Select a Sapient target within 20 feet. Roll Intellect + Firearms Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, your target will take 2 points of Mind Damage and gains two new Traumas of your choice. The Trauma should be general and not specifically mention you. You should not have to be involved to trigger the Trauma.
these Traumas cannot be removed by spending Experience and undergoing mundane therapy. Affected targets are aware that they are being attacked and can generally tell who did it.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Torture.
Possession of this Power grants the following Battle Scar: Cough.
In addition to physical harm, the protection spell now messes with a target's mind, causing their mind to boil and buckle under ungodly psychic pressure. Their eyes alight, blood vessels turning to red steam and leaking from nose and head. If killed from this effect, their head explodes.
This Effect activates whenever Cassidy is touched aggressively, for example a melee attack, unarmed attack or attempted grapple. It does not require an Action or Exertion. Select a Sapient or Creature target within arm's reach. Your target should be intuitively based on the triggering event. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll Dexterity + Athletics Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a Trauma of the GM's choice.
This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Eins fiddles with her radio, a odd music being heard before shifting to static as the targets brain begins to be assaulted by a overwhelming amount of information, tearing at their brain and soul.
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. You must actively and obviously use Radio to activate this Effect. Roll Perception + Alertness Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a Trauma of the GM's choice.
This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Like with the gift „Influence of the Bourgeoisie“ Marcus shows his opponend his ring and it starts to glow blue. While it starts to glow, the person sees their lowest moments and traumas in life.
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically.
If they fail, your target will take 1 point of Mind damage and gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
The priest channels their true faith into a brutal assault on the consciousness of demonic or unholy creatures. By wielding their favored holy symbol, a gilded crucifix, they can put a proper fear of god into them, leaving them cowering at any truly holy things they encounter.
Exert your Mind (unless you have been recently attacked by your target) and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless the target is undead, demonic, or another evil creature. You must actively and obviously use a gilded cross to activate this Effect. Roll Brawn + Alertness Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a Trauma of the GM's choice.
This trauma cannot be removed by spending Experience and undergoing mundane therapy. Affected targets are aware that they are being attacked and can generally tell who did it.