Flesh Dimension Fleshy!

3
Requires Veteran
1 Reward assigned
You possess the ability to rapidly heal yourself.
Used by Cletus Castill (SCP-9910), Created by geniebottle.
(This Effect has no explicit visibility requirement.)

Cletus Castill is a living portal to a pocket dimension packed with infinite meat. When injured, his body explodes outwards to repair the wound with way too much flesh. It's quite a sight.


You gain the following benefits as long as whenever an Injury heals due to this effect, you receive a dice penalty to your next three actions equal to the severity of the Injury healed, as the flesh rends apart explosively. If the Injury recieved is due to an effect which rots flesh, mutates it or would cause it to rapidly change, this penalty lasts for twice as long, and takes 10 minutes to heal. Effects which anchor a target to reality are not healed by this effect and the healing is a product of accessing the flesh pocket dimension.

Any Injury you receive heals quickly, reducing its Severity by one level each Round. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.

You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.

Possession of this Power grants the following Trauma at all times: Meat Phobia: If you would need to consume meat, you must succeed on a Self-Control roll or vomit.


Community Passive Gifts

You gain the following benefits at all times.

Your Intellect rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Never Forget: You have a perfect photographic memory, and can recall or recreate even complex and detailed things. If you forget something you had previously seen or noticed, you may ask the GM and they will remind you.
  • Remarkably Self-Aware: You may roll Intellect at Difficulty 6 to “scan” yourself for abnormalities. With Outcome 1-3, any outside influences on your thoughts/mind will be detected, as well as Traumas. With Outcome 4+, you may Exert your Mind to cancel the Effect. One attempt per Effect.
  • Utmost Efficiency: Any time you Exert your Mind, you may roll 1d10 Difficulty 6. If you succeed, your exertion does not cause Mind damage
  • Insufferable Know-It-All: Any social rolls you make are at +1 Difficulty, and if someone else can answer an informational question or solve a puzzle before you do, make a Trauma roll. The Difficulty of this Trauma roll cannot be reduced by any means.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times. You must actively and obviously be using Hat to gain the benefits of this Effect.

Your senses are enhanced in the following way.

  • Sight You can see perfectly in dark and even pitch-black environments. You suffer no dice penalty due to darkness.
  • Hearing: You receive +3 dice on any attempt to detect a creature or locate the source of a sound.

You gain the following benefits at all times.

Any Injury you receive heals quickly, reducing its Severity by one level every day, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.

Battle Scars caused by your Injuries will remain.

You gain the following benefits at all times.

You are permanently and visibly transformed: Red hair and somewhat glittery skin. You are considered to be a Sapient, Non-Living being when targeted..

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

Your body provides you with the functionality of syringes in fangs. If used to attack, these "tools" use the same stats as a small knife.

You may make a +2 Weapon Damage maws and claws (brawn melee) attack without additional equipment.

Possession of this Power grants the following Battle Scar: shaky hands -2 dice to all actions requiring fine manual dexterity.

Possession of this Power grants the following Trauma at all times: delusions of grandeur.

  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

The Robots live in symbiosis with Harold's body, performing duties similar to the other cells within his body. They charge by taking ATP energy from Harold's blood during times of rest and help him exert himself when in times of stress.

You gain the following benefits at all times.

You are permanently and visibly transformed: Cyborg. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Passive Gifts

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Sight: You can see things that are normally invisible to the naked eye, such as fingerprints and bacteria.

  • Your microscopic vision requires a close look at a very small, specific area to use. It does not grant increased distance vision, it simply provides a higher resolution, allowing you to see finer and finer detail.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Hearing: You are capable of perceiving physical shapes via sound. You must produce a cricket chirp to “ping” with your echolocation each Round you wish to use it.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • You are able to climb trees and cliffs at your full movement speed.

You only gain the benefits of this effect if you are in an area without a human building within 300 feet.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You gain the following benefits as long as engaged in combat with firearms made in your home country.

+2 dice to all firearms made in your home country rolls.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.