Either the target or Nathan dip their implement of choice into the liquid in the container before painting a generous approximation of the visual representation of the Trauma that they wish to seal/release on the receiver.
The chosen Trauma will be sealed/released into the canvas, the target is it painted onto, the drying depiction manifesting into reality, with a ripple.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll Intellect + Occult at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see WIP.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Nov. 3, 2024, 5:57 a.m. - Improvement Cost: 3. Added Enhancements: Mind Meld, Everything all at Once
When used, the affected area starts bleeding rapidly, where every layer of blood that comes out, it dries super fast then builds up a new layer of healed flesh under it till the injury has been fully transferred. If it's an internal effect, blood will either come out of another orifice closest to the injury or a black goop. If it's a mental effect, it will fill the eyes before draining via tears.
This is one of the few experiments that got the intended effect; after a long time of trying to find a way to heal significant damage, we figured out a way. However, the injuries, for at least what we have seen, are a fundamental part of reality. So instead of just healing it, it has to be transferred. This is still beneficial as we have figured out also to do it wirelessly via some quantum physics shenanigans my workers have done. I don't really care. I'm just happy it works.
Exert your Mind and spend a minute. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
A injury lifts off the skin and quickly flows onto the target. Latching into place in the same location on the target.
An injury lifts off the skin and quickly flows onto the target. Latching into place in the same location on the target. It flows smoothly and cannot be touched, almost like a tattoo. Any broken bones suddenly repair and cause the targets to snap due to an unknown force.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll body at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Light blue aura, bubble like around my thrown items.
When my
You gain the following benefits as long as you are engaged in combat with ninja throwing weapons.
+2 dice to all rolls utilizing ninja throwing weapons.
You also gain the following effects:
Terry uses this whirring, flowing box to 'fuck up the energies' around a target, helping himself in the process.
Exert your Mind and spend a minute to activate. Select a Sapient target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you The P.E.N.I.S Explodes, dealing a Severity-4 Injury to Terry.. You must actively and obviously use Personal Electroresonant Nocturno-Ignition Spectrometer (PENIS) to activate this Effect. If a target does not consent to the transfer, you must roll Intellect + Technology at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose as many things as you like from the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
The mystic channels and communes directly with another person's spirit, allowing the two of them to freely exchange both physical and mental wounds between each other.
Exert your Mind and spend a minute. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.