Purple glowing nanites move from her purple glowing triangles on the back of her hands and line the rivets and grooves of her body, enhancing her capabilities greatly.
You gain the following benefits as long as you have your Glowing Nanite Triangles on the back of your hands.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: Uncanny appearance.
You weigh at least 2500 pounds. All rolls to swim, jump, climb, or fly are made at +2 Difficulty. Many vehicles, structures, and similar have trouble supporting your weight and might break or not operate properly.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The mystic enters a meditation while focusing on a remote location. A glowing sigil of an eye appears on their forehead, and a ghostly image of themselves meditating appears at the location they are envisioning. For a brief period, they may see the area they are projecting to as though they were standing there.
Exert your Mind and spend an Action. Select a target Location within 75 feet.
You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.
You create a visible manifestation at the Location where your senses are projected which looks like a ghostly image of yourself meditating.
An insane amount of ads start filling the target's UI, causing some disorientation and lag.
This affliction can be easily cured by contacting your nearest Server Customer Support, and having them remove the debuff by manual coding.
Here's the ads:
1. Apple
2. Nike
3. Toyota
4. Coca-Cola
5. Samsung
6. Amazon
7. McDonald's
8. Microsoft
9. Honda
10. Adidas
11. Walmart
12. Google
13. Ford
14. Pepsi
15. Sony
16. Mercedes-Benz
17. BMW
18. Netflix
19. Starbucks
20. Facebook
21. Target
22. Volkswagen
23. IKEA
24. Audi
25. L'Oreal
26. Chanel
27. Gucci
28. Louis Vuitton
29. Puma
30. Under Armour
31. Reebok
32. Rolls-Royce
33. Bentley
34. Ferrari
35. Lamborghini
36. Maserati
37. Aston Martin
38. Porsche
39. KFC
40. Subway
41. Taco Bell
42. Burger King
43. Wendy's
44. Pizza Hut
45. Domino's
46. Papa John's
47. Chipotle
48. Olive Garden
49. Red Lobster
50. Outback Steakhouse
51. Ben & Jerry's
52. Häagen-Dazs
53. Baskin-Robbins
54. Dairy Queen
55. Cold Stone Creamery
56. Godiva
57. Ghirardelli
58. Lindt
59. Hershey's
60. Nestle
61. Kellogg's
62. General Mills
63. Post
64. Quaker
65. Aunt Jemima
66. Jif
67. Skippy
68. Smucker's
69. Nutella
70. Heinz
71. Hunt's
72. Campbell's
73. Progresso
74. Amy's Kitchen
75. Stouffer's
76. Lean Cuisine
77. Marie Callender's
78. Totino's
79. Annie's
80. Kashi
81. Nature Valley
82. Clif Bar
83. Kind Bar
84. RXBar
85. Atkins
86. SlimFast
87. Jenny Craig
88. Weight Watchers
89. Nutrisystem
90. Beachbody
91. Peloton
92. Bowflex
93. NordicTrack
94. Lululemon
95. Athleta
96. Under Armour
97. Fabletics
98. Alo Yoga
99. Outdoor Voices
100. Champion
Exert your Mind and spend an Action. Select a Animate target within arm's reach. You must actively and obviously use Leather Gloves to activate this Effect. Roll Charisma + Performance at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction can be diagnosed with a Medicine roll, and may be cured by modern medicine through treatment at a fully equipped facility. Treatment outside of a facility may stop the affliction from worsening for a day, but will not cure the underlying Condition.
You may cure any target you’ve afflicted at any range as a Quick Action.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
Valentine's body is now able to warp and contort as Darlin' creates a mouth to intake items.
The mouths are voids that open up on Valentine's body that have rugged pink "teeth" to help move items inside their body.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 1 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Spend an Action. Select a target within 300 feet. You must actively and obviously use Stave to activate this Effect. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Reality and life gets rifted.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Trauma at all times: (MADDENING) Ultimate Bravery: You cannot believe how much of a bitch you've been; never again. (Roll Self Control to flee, back down. or otherwise concede or relent.).
Ever the master of changing appearances, Sarang's skill with a makeup brush is unparalleled. This amount of skill and resulting praise has however trained him to walk the world looking at people's faces and forms as canvases for him to make over. Well, now, with a precise swipe of any makeup brush over any feature he wishes to tweak, this calling of his can be fully realized. By the end of the grand makeover, your form may be anywhere between fully skinned, or shaped entirely different from the comfort of your identity--isn't changing so exciting?
"Femininomenon" is the title of a Chappell Roan song. "You're changing, can't you see?" is derived from a similar lyric in IVE's song "Accendio".
Exert your Mind and Spend an Action. Select a Living target within 45 feet. You must actively and obviously use a makeup brush to activate this Effect. Roll Charisma + Performance at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
You may cure any Battle Scars you have created with this Effect with a Free Action on your initiative. They are healed over the course of the next hour.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Doc puts his hands on you and begins to mutter to himself in french. The effect is instant and horrible. You begin to remember all of the sins of your past, all the ways that you've wronged those who loved you. All of the terrible, evil things you've done on these contracts in order to survive. Doc seems to be in the grips of similar memories, tears running down his chin and dripping onto his hands that are pressed tightly against you. At the point where your mind feels like it's about to break, it's over. Just as quickly as it began. You feel your wounds begin to close.
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Charisma + Medicine at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The detective can flash their badge and bark out orders to a person or a crowd, and the target will have trouble ignoring their command.
Exert your Mind and spend at least one Action. All Sapient targets within 20 feet of you are affected. You must actively and obviously use a police badge to activate this Effect. Your target cannot be engaged in Combat. Communicate a command to your targets. Roll Charisma + Influence at Difficulty 6. Any affected targets may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your targets will be compelled to follow your command to the letter-- but not necessarily the spirit-- of the command until they have completed it or for your Contested Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. Commands may force a target to violate one of their Limits, and they will need to make a Trauma roll once the suggestion wears off.
Through years of practice, the mobster is able to shatter someone's kneecap without much effort.
Spend an Action. Select a Living or Animate target within arm's reach. You must actively and obviously use a melee weapon to activate this Effect. Roll Brawn + Melee at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
All alterations you make must damage the target's knees.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.