Nathan's hand punctures the himself allowing the source of spirits reflected onto the world to occupy his reflection's form, giving it form. He then twists it into a misshapen tumor connected to the himself, something resembling a newborn yōkai growing out of them.
The possessor of the spirit can always see their disturbing form reflected.
Exert your Mind and spend an Action. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
By transplanting a body part from an Alien being, you can grant an intrinsic Effect from that part to the subject. Its power level should be limited to one Gift Point or less.
The augmentations you provide are not outwardly visible nor obvious.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the forming of a lingering yōkai.
Sergeres saw the story unfold in his mind's eye. It was different. Altered than what was playing out before him. In that moment, reality shifted to match the story and the two became one.
Physical augmentation is just another aspect of the usage of Causal Diction. With enough conviction in the user's mind to make their imagination become reality, the effects can manifest in real time. It is the absolute will of the storyteller to dictate the events to come and their outcomes.
Exert your Mind and spend an Action. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Possession of this Power grants the following Trauma at all times: Nightmares.
Jane focuses on mimicking the specific properties of a subject, such as the hardened material of metal or the speed of a car, as her skin ripples and changes to accommodate the power she’s looking for. The only limit of what she can mimic is her imagination. That, and what she’s touched. These ripples leave scars on her body, intermingling with the ones she already has from her nightly activities.
Exert your Mind and spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Battle Scar: Disfigured: Scarred skin.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Sora takes the mask from his belt as places it on his face. Chains then erupt from the mask, wrapping around the target as they are forced to face their weaknesses. After which they recieve their augment in the form of a spectral being assisting them. (Flavor of being decided by target but must match effect)
Exert your Mind and spend 30 minutes. Select a Living or Animate target within arm's reach. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
By transplanting a body part from an Alien being, you can grant an intrinsic Effect from that part to the subject. Its power level should be limited to one Gift Point or less.
The augmentations you provide are not outwardly visible nor obvious.
You call upon the Heavens and all 9 Circles of Hell, to bless upon this Heretic. A ritualistic circle is burned onto the skin of the chosen, and they now are compelled to serve the Sentinel
Spend 30 minutes. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see You call upon the Heavens and all 9 Circles of Hell, to bless upon this Heretic. A ritualistic circle is burned onto the skin of the chosen, and they now are compelled to serve the Sentinel..
This Gift's Cost is capped at 2 and cannot be increased further.
In addition to their benefits, your augments come with a penalty equivalent to a minor Battle Scar or Trauma. This penalty does not count as an additional Battle Scar or Trauma.
Dr. Grayson has developed cybernetic devices to "upgrade" the human body. Given the time and tools she can add a special ability to a person.
Exert your Mind and spend eight hours to activate. Select a Living target within arm's reach. You cannot target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
Who wouldn't want one of the mad scientist's famous implants? All it takes is a little time and a few terrifying experiments, and you too could be a better you!
Warning: not fully tested on humans. Risk of dry mouth, upset stomach, or lost limbs. Do not consult your doctor before signing the liability release.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you cause a major Battle Scar instead of an augmentation. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
The mutant has gained some control over their genetic instability, allowing them to trigger a mutation at will. When the need arises, their flesh warps and twists, and a new mutation manifests that is suited to whatever obstacle the mutant happens to be facing at the time.
Spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Your alteration "heals" over the course of the next month, after which it is fully cured.