Mikula Selyaninovich, the legendary bogatyr, was known for his unparalleled strength, not just of body but of presence. His very being carried the weight of the earth itself, and those who stood before him felt as if they were being crushed under an invisible force. Harry Johnson, striving to embody this immense power, taps into the legacy of Mikula when he unleashes his “Crushing Gaze.”
When Harry activates this power, it’s as though he draws upon the ancient strength of Mikula, whose connection to the earth and its unyielding force was unmatched. The air around Harry becomes dense, heavy with a primal energy that can be felt even by those unaware of its source. It’s not something seen but something sensed—a deep, instinctual recognition that the man before them carries within him the spirit of an unstoppable force.
For those who meet Harry’s gaze, the experience is overwhelming. They are suddenly gripped by the same crushing pressure that Mikula’s enemies must have felt, as if the very ground beneath them is pulling them down, dragging them into the depths of the earth. Their mind buckles under this invisible weight, assaulted by the sheer power of Harry’s presence, which echoes the ancient bogatyr’s legendary might.
This is not just fear—it’s a confrontation with the raw, unrelenting power that Mikula embodied. The target feels their own insignificance in the face of such strength, a mental and spiritual blow that leaves them shaken to their core. Even after the moment passes, the lingering sense of dread remains, as if they have glimpsed the true depth of Harry’s potential to embody the legendary bogatyr.
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. Roll Brawn + Influence Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a Trauma of the GM's choice.
This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Murphy holds their musical instrument close as their eyes soften. They weave together a sweet melody, a tug on the heartstrings, as the target is suddenly overcome with intense emotion. The target starts to see things more clearly, that perhaps violence was never the answer. However, the experience might be... somewhat stressful for those who don't see things the same way.
Exert your Mind and spend an Action. Select a Sapient target within 20 feet. You must actively and obviously use a musical instrument to activate this Effect. Roll Charisma + Performance at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain Soft-Hearted: Fear of Causing Pain as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Those who attack a being as pure as Terry find themselves regretting their decision, changing their mind mid-attack, and forever abhorring violence.
This Effect activates whenever a target injures Terry, dealing at least a severity-2 Injury or looks upon the injury up close. One per injury. It does not require an Action or Exertion. Select a Sapient or Creature target within 300 feet. “Your target should be intuitively based on the triggering event. Roll Charisma + Influence at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a phobia of violence as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
When activated there is a visual tremor that shudders through the substrate the nail is embedded in - this immediately bring on the fear of enclosed spaces in all those effected. Edgar sets the trap by scratching a sigil on the head of the nail, then hammers it into a surface with his fist. Anyone who concentrates on the sigil can freely pass these traps without setting them off.
Exert your Mind and spend an Action to trap a region of any shape that contains your current location and fits entirely within 20 feet. This trap lasts until triggered or disarmed. This Effect cannot be used unless must be placed in an enclosed environment. You must use up a coffin nail in order to activate this Effect. Roll Charisma + Influence Difficulty 6.
The trap looks like a coffin nail driven into a surface. Only those who have seen this trap before can identify it as a trap. Anyone who is aware of the trap may intuitively avoid, trigger, or destroy it.
Any Sapient target that enters within 20 feet will trigger the trap. All Sapient targets within 20 feet of them are also affected. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If your Contested Outcome is positive, affected targets takes 1 point of Mind Damage and gains a new Trauma of your choice. The Trauma should be general and not specifically mention you. You should not have to be involved to trigger the Trauma.
This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Like with the gift „Influence of the Bourgeoisie“ Marcus shows his opponend his ring and it starts to glow blue. While it starts to glow, the person sees their lowest moments and traumas in life.
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically.
If they fail, your target will take 1 point of Mind damage and gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
When you are close enough to whisper in the ear of your target, you can send curses into their mind to traumatize them and disable them temporarily.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Roll Charisma + Influence Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a new Trauma of your choice. The Trauma should be general and not specifically mention you. You should not have to be involved to trigger the Trauma.
This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
The priest channels their true faith into a brutal assault on the consciousness of demonic or unholy creatures. By wielding their favored holy symbol, a gilded crucifix, they can put a proper fear of god into them, leaving them cowering at any truly holy things they encounter.
Exert your Mind (unless you have been recently attacked by your target) and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless the target is undead, demonic, or another evil creature. You must actively and obviously use a gilded cross to activate this Effect. Roll Charisma + Occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a phobia of holy things as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.