she has green, very gemstone-like eyes, and a very charismatic smile. When equipping the blood bolts, her arm turns blood red as blood droplets float around her arm as ammunition.
she's a twilight vampire atp ngl
You gain the following benefits at all times.
You are permanently and visibly transformed: emerald eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Right hand: Blood Bolts (Assault rifle (+2 dmg) (Dex+Occult)) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Short Fuse You have major issues controlling your temper. (Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.).
The Severity of any Injury caused by Acid, Intense Heat and Flames, or Holy material is increased by 2.
The scales that have manifested since awakening Alban's blood had grown thicker since, becoming something useful in defending oneself.
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The kukulcan tattoo glows brighter. His eyes change as one look like green jade and the other becomes emerald green.
You gain the following benefits as long as you have your kukulcan tattoo.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The contractor's noticeability increases, which makes sneaking around harder. However, they can easily play the role of a distraction or charm their way into possibly learning secrets or getting into private functions. The flashy smile puts those at ease.
For Troy, this means that people recognize him from his YouTube, TikTok, or Instagram. Maybe he gets approached by fans; young adults know of him (mostly in bigger cities with influencer crowds (like NYC or LA)); older persons, mostly those with kids, have heard of him or recognize his voice. His smile is charming, he has a trustworthy face, why would anyone assume he's a bad person?
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Grigori glows with an inner golden light as his wounds and weariness are held at bay as though a loving hand is gently sheltering him from his hardships.
"When you pass through the waters, I will be with you; and when you pass through the rivers, they will not sweep over you. When you walk through the fire, you will not be burned; the flames will not set you ablaze."
You gain the following benefits at all times. You must actively and obviously be using Edged weapon to gain the benefits of this Effect.
Your Stress from Injuries and Mind Damage is reduced to 0.
Almost as if Mickeymouse were ported into the real world, a real 3D Model of him, he is him: mickey mouse, in the flesh, walking the world.
You gain the following benefits at all times.
You are permanently and visibly transformed: mickeymouse. You are considered to be a Sapient, Living being when targeted..
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a +2 Weapon Damage Mousakatool! [Pistol], Mickey Mouse may use his pointer finger on his left hand as a pistol to fire imaginary cartoon bullets! attack without additional equipment.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.