Nik presses a couple of buttons, aims, and activates the manipulator. The target is surrounded by a shield of gently glowing circuit traces, about one millimeter above the surface of their body.
A firewall's purpose is to allow desired packets through a network interface while blocking all others. Extend the concept to the physical world, and we get a shield. Allow handshakes, hugs, high fives, and any other friendly forms of contact. Disallow harmful kinetic energy, directed energy, and other threats.
Exert your Mind and spend an Action. Select a Animate target within 20 feet. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Exert your Mind (unless you win a coin flip) and spend an Action. You must actively and obviously use staff to activate this Effect. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next (Outcome +4) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The copper glows white hot on the cuff and a twisting shifting piece of tourmaline will move in the way of offensive attacks
Exert your Mind and spend an Action or Reaction. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Exert your Mind e gaste uma Ação ou Reação. Role Inteligência + Prontidão na Dificuldade 6.
Se você for bem-sucedido, você cria uma barreira ao seu redor, que absorve o próximo Resultado + 4 de Dano. Qualquer Dano absorvido pela barreira é refletido de volta para o atacante, até um máximo do bônus do Parâmetro de Força da Barreira. Sua Armadura se aplica por completo. A redução de Dano da barreira é aplicada antes da Armadura. Você só pode ter 1 barreira ativa por vez.
Você deve manter Concentração enquanto usa este Efeito. A barreira cairá se você for interrompido, ou se ela absorver a quantidade total de Dano. Quando uma barreira cai, você não pode usar este Efeito novamente por um mínimo de 2 Rodadas.
Extended:
Se você usar este Efeito como uma Reação para esquivar, você ainda precisa fazer um teste para esquivar. O Efeito ocorrerá independentemente do Resultado deste teste, mas se você falhar, você será atingido pelo ataque relevante antes do Efeito ocorrer.
Exert your Mind and spend an Action or Reaction. Roll Intellect + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Keys projects a hologram slightly offset from himself. When attacked it glitches and crackles like static, the attacker suffering a similar effect. The hologram quickly reconfigures afterwards.
Exert your Mind (unless you win a coin flip) and spend an Action. Roll Charisma + Performance at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
By focusing, the Lucius may invoke ‘Michael’ in order to protect himself or others.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. Roll Brawn + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 4. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the abberated glow of white and the strings of it’s form combining into a shield.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.