Fred's time working with cleavers has led him to an extreme mastery of the ways in which to use them to rend and tear flesh from the bone. All of the times that he has brought the cleaver up and then down again in order to bring about great cuts of meat have allowed him supernatural mastery of the blade.
You gain the following benefits as long as you are engaged in combat with Cleavers.
+2 dice to all rolls with Cleavers. You may Defend against firearm attacks from any range using Cleavers.
You also gain the following effects:
The users eyes get a faint glow upon them when focusing. Their colors become more vibrant as they enhance their vision drastically, able to discern things at both a far distance and able to narrow their scope to a miniscule level.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Known to be extremely deadly and hostile, these creatures require a host organism in order to reproduce. The appearance of the Xenomorph can vary depending on the host in which the embryo is implanted. The Human phenotype is generally around 7–9 feet (~ 2.13 - 2.74 meters) in height and roughly 181.43 to 272.15 kilograms (400-600 pounds) in weight, with a long, muscular tail and large, curved, oblong head.
You gain the following benefits at all times.
You are permanently and visibly transformed: Perfect Organism. You are considered to be a Sapient, Living Creature when targeted..
While in Space/Natural Vacuums, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You may make a +2 Weapon Damage Thrusting Blade/Stinger attack without additional equipment.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Trauma at all times: Fear of Fire.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Your overall senses when it comes to tracking down and hunting prey have become superhuman, if not monstrous with your ability to find small discrepancies in the most minor of details that most would seemingly miss.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Thanks to your experiences, training, and evolution, you now possess immense physical might and endurance.
You gain the following benefits at all times.
Your Brawn rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: