Maze's challenge manifests itself in a simple game of navigating an area, embodying an explorer who wants players to get past the conditions in the region and make it out safely. The true challenge is the entire forest is against them, and they must get out before the rabbits, the plant life, or any other factors make that goal impossible.
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Maze summons a region of flowers, shrubs, and undergrowth around the area and brings his world wherever he is, which looks like a cell-shaded forest. In this zone, a number of things occur:
+ The twisted undergrowth of vines and shrubs actively seems to try and wrap up, trip, or just make travel hard, even in the sky above it.
+ A number of bunnies with red scarves lurk around and hassle anyone that is foreign to the location with harmless traps in an effort to exhaust them.
Exert your Mind and spend an Action. You may choose not to pay this Effect’s activation cost. When you activate this Effect, if it is active from a previous activation where you didn’t pay, that Effect ends. This Effect cannot be used unless Atlas is active. You must actively and obviously use Rangers Cloak to activate this Effect.
You create a hemispherical dome of forest undergrowth, shrubs, and flowers originating at your Location, with a radius of 200 feet. and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
The artifact faintly glows when it comes into contact with bare skin. It is either frigid or warm, but no one can tell.
The tip of the Rain Drop sprays out regular water until it forms a maximum 60 ft radius dome of falling rain. It’s just wet and unpleasant in general.
On the usage:
Contact with any skin works, so Delphyrion tends to hold it with a glove. At some point they were using it as a paperweight, only for it to activate when they tried to move it. Soaked documents were not fun to replace, but thank goodness there weren't any water-reactive chemicals exposed. Delphyrion also intended to use this artifact as a hand warmer or cooler during winters and summers respectively, but their indecisiveness led to the artifact being both warm and cool.
On the shape:
Delphyrion has no idea why this artifact is so unwieldy, nor why it resembles an ice cube. Its raindrop shape means it doesn't stand up properly most of the time, though thank goodness it doesn't roll off tables. They haven't tested the durability, but they'd rather not risk unleashing any magical leakage on the world yet.
On dihydrogen monoxide:
Portable water is always useful especially when traveling by plane, though at some point people have started to think that Delphyrion is carrying an extremely deadly poison called dihydrogen monoxide. Often they decide to play into this, though it has gotten them into trouble at the airport. Thankfully the officers always wear gloves when inspecting it, so they end up concluding that it's simply a big blob of glass and that Delphyrion is onto nothing. How dare people call them a charlatan!
On impracticality:
Normally people tend to choose more immediately useful gifts, perhaps for healing or damage. Delphyrion, upon being asked about what power they'd need, was thinking about the amount of times they'd wished it was raining outside. It isn't for work-related reasons; clear days are much better for outdoor experiments and camera exposure. In fact the extra moisture would mess up certain reactions instead. Basically, Delphyrion sometimes wants it to rain so they could sit by the window with a book and a warm beaker of tea to romanticize life. It is a little odd to do so in a lab, not to mention they haven't needed rain in their contracts so far.
However, everything Delphyrion does is inefficient anyway; what's one more inconvenience?
At least they are now saved from a long and grueling trip to the sink.
Exert your Mind and spend an Action. Select a Location within 60 feet of you. Choose a 3-D shape that will define the borders of your Effect.
You create a zone of rain in the chosen shape, originating at the chosen Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
When Wonderland's gift is activated, participants experience a surreal transformation of their surroundings. The environment shifts unpredictably, morphing into fantastical landscapes straight out of a dream. Colors become vivid, and ordinary objects take on bizarre qualities. Participants may find themselves behaving unusually, influenced by the enchanting but unpredictable nature of Wonderland.
Exert your Mind and spend an Action. Select a Location within 60 feet of you.
You create a hemispherical dome of Alicia goes crazy and affects those around her. originating at the chosen Location, with a radius of 60 feet, and lasting for as long as you maintain Concentration. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: wonderland.
as you grab onto a flammable object you absorb it and fire begins to spread out from you consuming everything in it's wake. when it is close to finishing the fire will form the shape of a demonic fox and swallow all things that died in the fire and then disperse
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up something highly flamable in order to activate this Effect.
You create a hemispherical dome of the entire area is set ablaze originating at your Location, with a radius of 60 feet. and lasting for as long as you maintain Concentration. The area inside your zone is affected in any number of the following ways:
Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.
As if I was sort of spawning these balls from me, A large amount of ballpit balls begin to spout around my body till I am fully covered in balls and the surrounding area is too.
Exert your Mind and spend an Action.
You create a hemispherical dome of ballpit balls originating at your Location, with a radius of 200 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
Possession of this Power grants the following Battle Scar: Shoulder Subluxation.
Possession of this Power grants the following Trauma at all times: Nightmares.
Vines crack up from the ground to ensnare any who dares tresspass
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within 60 feet of you.
You create a hemispherical dome of creeping vines originating at the chosen Location, with a radius of 60 feet, and lasting for 5 minutes. The area inside your zone is affected in the following ways:
You may end this Effect prematurely as a Free Action.