Lily rubs circular motions around the disfigurement, and two small, golden serpents emerge beneath her fingers. They will slither onto the scar and spend the duration repairing what was broken, and by the end, when the disfigurement is gone, they will combine to form a small, golden mark of a lily flower where the scar once was. The mark glows and slowly pulsates, its intensity growing in increasing darkness.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Select up to four Battle Scars on your target to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind a glowing and pulsating mark of a golden lily where the scar initially was on the target which cannot be healed.
Baldric grabs a ball of steel weighing no less than 10 grams, crushing it in his palm a glowing brilliant light emits from between his fingers before the metal transform into ethereal surgical tools that work to repair the target. Missing body parts are sewn into existence as they painlessly integrate back into the target. Special care is taken with nervous systems as the tools shrink and multiple to work in tandem with each other.
The tools created from this effect are visible as ghostly tools made of the essence of the steel bead that is consumed in the activation of this power. While the gift does not have traumatizing, the idea of being healed by many small surgical tools can be concerning to some. One over the idea of it, the procedure is in fact painless and can even feel nice and tingly.
Exert your Mind and spend an hour. Select a Living target within arm's reach. You must use up A 10g bead of steel in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
Monsa, the devoted priest, wields the power of renewal with unshakeable faith. In a brief moment of devotion, he reaches out, a Cross held high. A living soul, bearing the scars of their journey, is chosen, and with a touch, their wounds begin to mend. A Bright glow comes from the cross and beams onto the targets wounds, healing where it touches.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must actively and obviously use A Cross to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Oleg’s power blends bioalchemy with cutting-edge medical science, enabling him to regenerate even the most severe injuries. Using his custom mutagenic compounds and experimental serums, he triggers an accelerated reconstruction process—rapid, controlled, and precise. Lost limbs regrow, burns vanish, and scarred tissues are fully restored as cells multiply and reorganize in a blindingly fast cascade of regeneration. The procedure takes about a minute, with the new tissue seamlessly integrating and returning full function immediately upon completion.
The treatment is remarkably safe for the patient but intensely demanding for Oleg, who must constantly monitor and adjust the process to avoid complications. His mutagens require precision and control, drawing heavily on his own stamina and expertise. Once complete, the regenerated flesh is stable and durable, indistinguishable from the original, and fully functional without lingering side effects.
Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Select up to four Battle Scars on your target to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Once a target is in a human's arm reach of rosolio. The fur on his arms glow a fiery orange and his target's wound is mended. The fixture will be monkeyish in appearance, with sparse but scraggly orange hairs growing from fixed flesh. tiny flimsy monkey digits extending from fixed fingers toes and other extrusions. The occasional closed monkey eyelid in there for good measure. Beggers can't be choosers.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind a monkeyish appearance on the target which cannot be healed.
The skull is placed near the head of the target, forehead to forehead, after a moment blue spectral hands are placed on the target's cheeks, as scars begin to heal and fade, all while the skull seems to be speaking in an unknown language, but the words feel oddly encouraging.
Gifted to Oliver Green after a contract, This skull belongs to the late Yorge Stonefist, a past incarnation of the Corpus.
Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.