While stood still, he literally just looks like an inanimate plastic skeleton.
You gain the following benefits at all times.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. You only remain obscured while you are standing still; moving or taking actions will suspend the Effect for a Round.
Death is but a heartbeat away. It would love to claim you.
You can't escape that easily, Jacob.
Christ himself was nailed to the cross. He was left hanging there for days. He was speared. He died.
And yet, he fulfilled his duty.
Nothing short of death will relieve you of yours.
You will finish what you started.
And you will only die when we let you, Jacob.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Possession of this Power grants the following Trauma at all times: Fettered: Roll self-control whenever someone suggests failing or losing the Contract to not blame yourself and start taking obvious courses of actions to complete the job on your own, even at risk of your safety.
as leon start learn master of starfire he unlock soulfire variant that can attack but protect it user automatically for all kinda of harm and environment
You gain the following benefits at all times. You must actively and obviously be using Glove to gain the benefits of this Effect.
You have 3 Armor, which reduces incoming damage from all sources of physical attack except Ice magic. Armor from multiple sources does not stack.
Your Armor protects you against Injury from non-physical sources as well.
Being able to tell heat signatures with his eyes and his eyes look like scopes
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The foot is now the heavily augmented and cybernetic prosthetic limb of Mackenzie Washington, mainly a left foot that is now attached to the left leg of him being his replacement. With the socket of the foot being placed around the stump where his foot once was, if not removed and the foot is destroyed nano-machines will begin to repair the foot or even create a new one. The thing can split into a hand and can extend 30 feet and even mesh through any hole like its jello more than metal and can shoot bullets the nano-machines have built inside and fire the usual rifle round.
Man lost his foot to a mine, went to a harbringer doctor right after the contract and got a superior foot
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Rifle.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
While mostly normal at a glance, there are seams along every joint. Her skin gleams slightly in the light. There are noticeable in-set holes along the backs of her wrists.
Bev is not satisfied with the “Good Doctor’s” enhancements. Her vitals are still ‘vital’, the lack of internal protection combined with skin made from some manner of conductive metal leads to a glaring vulnerability to electricity. The processing elements added to her brain are useful, but they are also potentially exploitable — especially with the doctor’s binding laws lying dormant within.
With time and effort, the insulative nature of the skin has been purged as the plating was replaced through contractive magics.
You gain the following benefits at all times.
You are permanently and visibly transformed: The skin has seams along its joints, and feels obviously metallic to the touch. You are considered to be a Sapient, Non-Living Computer when targeted. Your Intellect is increased by 1.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Fires bullets from wrist attack without additional equipment.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects: