"I feel like I'm fading away. Each time I get hurt, it feels as if I lose a small part of myself."
A ghostly aura that looks almost like a faded version of yourself is superimposed on your figure. It's impossible for others to see, but illuminates briefly whenever you get attacked.
The visage seems to take the brunt of any attacks and fades for a moment before materializing again whenever you get hit.
Is this visage of you from another time? Why does it come back more ragged, more tattered, and more... broken every time it manifests?
To die on the cross would be a privilege for one as crooked as you. Don’t squander the chance when you come across it.
You gain the following benefits at all times.
You have 4, which reduces incoming damage from all sources of physical attack except Cross-shaped Weapons. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Desdemona made her career as a keen observer of her surroundings, which has also protected her in many dangerous situations over the years. When using this Gift, Desdemona sidesteps or otherwise dodges the source of damage, reducing its effect.
You gain the following benefits at all times.
You have 2 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Doesn't matter
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Aaron glares down any attempt to harm him with his piercing eyes, He summons a psychic aura around his person that prevent attacks.
Exert your Mind and spend an Action. Roll Intellect + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Pierre moves with a nearly subconscious awareness. Minor twitches and changes of position at just the right times help void or redirect hits to less sensitive targets, keeping him in the game and ready to kick back.
Planned Future Enhancements:
Additional Armor; Defensive Curl (after Seasoned Mythic Dexterity upgrade Reactionary)
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Your form is immutable, and hard to damage.
You gain the following benefits as long as you cannot improve your Intellect, you cannot improve your Dexterity rating through training, and any scars or wounds you do receive have a 10% (1 on a 1d10) of being unable to heal.
You have 8 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Armor penetration does not affect your Armor, and it cannot be shredded or destroyed.
Your Armor’s rating is increased by 2. If you Attack, Clash, or initiate a Contested roll, your Armor’s rating is decreased by 3 for one minute. This penalty does not stack with itself.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.