ASDF
Exert your Mind and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Charisma + Influence to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may produce Water with this Effect without Exerting your Mind or making a roll. The amount produced is double your normal maximum volume.
Possession of this Power grants the following Battle Scar: Weak Stomach.
as lornn start putting down an iron plate and throwing taps with his hammer and his braids start to glow bright fire red he starts humming and throwing repetitive strong taps that forms small sparks and with each tap thrown some souls escape from the metal plate and they start screaming before they explode
Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use a metal plate to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Brawn + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see as lornn uses his power each tape of his hammer lets some souls escape from the metal plate and they scream and explode.
Possession of this Power grants the following Battle Scar: wheezing.
Igor dons a generic looking hockey mask, and focuses, creating a hockey stick into his hands out of nowhere.
Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use Hockey Mask to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Alertness to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The user sits down and thinks hard... "This is my first time doing this... I hope I can get better."
Exert your Mind and spend 15 minutes. This Effect cannot be used unless Out of combat and hidden from non-confidants. You must actively and obviously use Glasses and somewhere to work on, like a workbench to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You may create firearms.
Roll Brawn + Melee to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Possession of this Power grants the following Battle Scar: Burns and cuts.
Performing several complicated gestures, the Stormcaller draws moisture from everywhere around them and coalesces it into the desired shape, the flash-freezes it. They are left with a slightly dripping object made purely of ice that will last until it melts.
Exert your Mind and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Thievery to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
"Man I really wish driving was more fun."
"Done." *A bottle of whiskey appears and magically floats into your hand.
This Effect activates whenever you witness someone whom you personally owe a favor wish for something. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event. This Effect cannot be used unless you have not explained how this power works. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you fulfill the wish, but REALLY misconstrued the meaning and accidentally granted a genie wish.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Charisma + Occult to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: Too Bodacious - You should probably tone it down a little. (Delusions of Grandeur).
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.