As an obsidian dust cloud is expelled from the stone towards the target. It rapidly solidifies into a display of obsedian skelletons . As attacks are absorbed these corpses will retaliate as a mob trying to bring the attacker to their dead realm while turning into bleeding skeletons.
A denizen of xibalba gifts the souls of those who died or where buried near by an obsidian body on earth. This body is to be used to protect a target and take out their anger out on the attacker. Despite the bodies not being flesh they bleed possibly making the dead relive their last moments one earth causing them to scream in pain. As old habits die had specially after serving Chamiabac and Chamiaholom.
Expend a point of Battery and spend an Action or Reaction. Select a Animate target within 20 feet. Roll Charisma + Influence at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 2. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
A translucent, slightly glowing, blue bubble surrounds the targets, shielding them from harm.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. Roll Intellect + Alertness at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from your target, which absorbs 2 times the next (Outcome +6) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Rick looks sternly towards the incoming attack.
Shifts his jaw forward slightly, standing up straight and tilting his head just the slightest bit to full project the full aura of manliness towards this violence-begetting weakling.
The air ripples around him like vapor, and his mustache catches the ambient light, rustling majestically like a serene wheat field at dawn.
The rage and desire to do harm, just drops away- their attacks pull back, almost like last-second mercy-
but they're really just impressed/intimidated
Exert your Mind and spend an Action. Roll Brawn + Influence at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is An intense, almost pitying stare.. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
arron can make Barrier that protects the person or thing of his choosing it can block all kind of incoming damage except mental one
Spend an Action to activate. Select a Animate target within arm's reach. You must actively and obviously use Necklace of the mist to activate this Effect. Roll Dexterity + Occult at Difficulty 6.
If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
The Barrier will fall after an hour, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift's level is capped at 2 Gifts and cannot be increased further.
The Boneman whips a thumb out - ripped from her fingernail comes a chain of gilded fingerbones clinking out. They circle suspended around here head - once, twice, settling down as a thorned crown.
The oppressor raises his gun to her - and his traitorous bones raise his gun to his neck.
To harm their King? Treason. Unthinkable.
Exert your Mind and spend an Action or Reaction to activate. Roll Intellect + Influence at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a chain of bloody & gilded fingerbones burst from her hand.
The baseball bat slammed into Vito's stomach with little fanfare, striking with the sound of slamming into a steel wall rather than the splintering of bone. A sinister smile crawled across the Elvis impersonator's lips, rather than the usual expected cries of agony.
At once, a torrent of sharp nails burst forth from the jacket that he wore, impaling the attacker with dozens of missiles.
Expend a point of Battery and spend an Action or Reaction. Roll Perception + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.