Sora takes the mask from his belt as places it on his face. Chains then erupt from the mask, wrapping around the target as they are forced to face their weaknesses. After which they recieve their augment in the form of a spectral being assisting them. (Flavor of being decided by target but must match effect)
Exert your Mind and spend an Action. Select a Living target within arm's reach. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
By transplanting a body part from an Alien being, you can grant an intrinsic Effect from that part to the subject. Its power level should be limited to one Gift Point or less.
The augmentations you provide are not outwardly visible nor obvious.
The paper from Bryan's form wraps around himself and whoever he's touching before folding in on itself, before unfolding from nothingness at the target location. However, the sudden overload of information from this instantaneous transportation has a chance of damaging Bryan's mind.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. This Effect cannot be used unless you are in your Amorphous Transformation. You must actively and obviously use folding paper to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any a library, paper factory, or other place with a significant amount of paper for one minute, you may activate this Effect and travel to the edge of any other a library, paper factory, or other place with a significant amount of paper that you’re aware of, regardless of range.
Nikki chugs out a series of power chords that build with intensity, the air in front of the guitar starting to warp and pulse with instability. He releases it with a flourish, the soundwaves exploding amidst the enemy in a torrent of sonic destruction.
Exert your Mind and spend three Actions performing the following ritual: playing guitar. Select a Location no further than 40 feet from you and in your line of sight. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. The area within 25 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Dexterity + Performance at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of the chosen Location with Damage equal to your Outcome + 8. Armor is fully effective against this damage.
Nan fishes a small ball of dough out of her pocket and gives it to the target to eat. None of her food is exactly “good”, but even by Netherworld standards, this tastes a little off… she fixes them with a hard stare that dares them to spit out her food, but after chewing a minute, it becomes too much, and the target pukes up everything, including whatever ailed them in the first place.
Use up this “hush puppy” and spend 1 minute to activate. Select a Living target within arm's reach.
You may cure any any diseases or poisons afflicting your target even if you have not diagnosed or fully understood it. You may only cure diseases which can be treated with modern medicine. During treatment, the malady you are treating does not progress or cause additional damage or other effects.
Whenever you cure a disease or poison, if it had inflicted any damage, your target is healed for half that damage, rounded down.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Target is made to puke and “hush puppies” often include mold, teeth, hair, etc..
Akira’s regenerative abilities has grown to even greater heights. Like the animals he meticulously researches and take notes about in his youth, and the further mutation of the regenerative serum from OWL, the trait of the Axolotl takes hold. Like the animal, Akira's regeneration is enough to regrow entire limbs and organs, and even pass it down to his comrades. Albeit, with great strain, and his uses are limited. As it directly drains him of his life force.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Runa unfurls her fan or readies her staff at her side and begins to sing a song, while channelling magic to heal.
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. You must actively and obviously use a magic staff or Fan. to activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The detective can flash their badge and bark out orders to a person or a crowd, and the target will have trouble ignoring their command.
Exert your Mind and spend at least one Action. All Sapient targets within 20 feet of you are affected. You must actively and obviously use a police badge to activate this Effect. Your target cannot be engaged in Combat. Communicate a command to your targets. Roll Charisma + Influence at Difficulty 6. Any affected targets may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your targets will be compelled to follow your command to the letter-- but not necessarily the spirit-- of the command until they have completed it or for your Contested Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. Commands may force a target to violate one of their Limits, and they will need to make a Trauma roll once the suggestion wears off.
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
Exert your Mind and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
The creature's claws rip through the poor, defenseless doctor's coat, opening deep gashes in their gut. It bares its fangs to lunge for the killing blow, but the doctor looks up at the attacker. Their eyes filed not with utter terror at their imminent demise, only a look of disappointment and pity. Touched, the monster hesitates. . .
This Effect activates whenever you receive a Severity 2 or higher Injury from an attack. It does not require an Action or Exertion. Select a Living target within 45 feet. Your target should be intuitively based on the triggering event. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by remorse for hurting such a pure soul. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
Through the use of clever rhetoric, the spy is able to inspire a surge of emotion in a target with whom they are speaking.
Exert your Mind and spend an Action. Select a Living target within 45 feet as well as a specific emotion. This Effect cannot be used unless you are engaged in conversation with the target. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6 -3 dice.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by the chosen emotion. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.