Eric begins to cough releasing a custom-made toxin into the air that he has created within his body, this then begins to eat away at the targets body and mind returning all to rot as it works its way through the body, the toxin can be stopped by partaking of the plague lord's blessing and consuming venom
The creation of the original toxin is what caught the attention of the lord of Plague, and eric opened his mind and body to the Lord and was born anew,
Assimilate:
Gift 1 Inhuman Physiology : https://thecontractrpg.com/gift/18392/
Gift 2 Blast : https://thecontractrpg.com/gift/18393/
For those who don't want to use the links,
Inhuman:
Enhancements: distributed systems(no one part is needed for life),
toxic body(Take damage on being injected with/consuming body fluids)
Drawbacks: Disfigured*2 for: disfigured and limp,
maddening*2 for Compulsion to spread the blessing, and harm the unblessed,
Misshapen(can't be mistaken for a normal human and can't always human equipment.)
Description: the body is covered in open weeping cysts, the veins of the infected turn black and bulge out of the body, the infected's mind warps to turn the affliction they are under into a kind of blessing that they desire to spread as far and wide as possible, when they are eliminated (killed), they explode sending bodily fluid and bone shrapnel out in a wide area around them
Blast: has Radius 10ft, damage of outcome+2, and uses the infected's body instead of a normal roll, if it pierces armor add toxic body damage
Enhancements:
Detonation(damage spreads beyond initial radius),
Radiate (blast is centered on the caster),
Shredder (those hit have armor reduced by 2),
triggered (on death)
Drawbacks:
Disturbing (the body bulging and bursting),
fuel (one's own body),
Description: The body of the dead infected begins to bulge and inflate as pressure builds up within the body, after a few seconds the entire body bursts as the pressure reaches a point at which the weakened body can no longer contain it, causing toxic blood and bone shrapnel to go flying in every direction, centered on the body of the dead, after the explosion no parts of the infected's body is left behind.
Exert your Mind and spend an Action. Select a Animate target within 200 feet. Roll Intellect + Crafts at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Science at Difficulty 9, and can be cured by Consuming an anti venom. Gifts or supernatural Effects and Powers which would cure or prevent this affliction do not cure or prevent it, but instead offer a clear diagnosis and provide information regarding the method of treatment without requiring a diagnosis roll.
Any Scars, Traumas, or Injuries caused by your symptoms cannot be healed until the underlying Condition is cured.
This Effect is not obvious, and the only sign you are using an Effect is coughing. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
If the Contested Outcome of your activation roll is 4 or higher, the activation cost of this Effect is refunded.
Xiao is going to target a person, they have to get their entire hand on that person, that's when the ink from their body bleeds out over to the victim's body, and as they remove their hand, the ink blot stays on them before capsulating that victim's entire body.
When Xiao touches that body again, the ink from the victim comes back over to Xiao, painting their body with more ink
Exert your Mind and spend an Action to activate. Select a Living target within arm’s reach. Roll Brawn + Alertness at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Brawn + Alertness at Difficulty 6, and can be cured by Magical potion or object to restore a person's soul energy.
Possession of this Power grants the following Battle Scar: Skin-into-ink.
a viscous pearlescent liquid that oozes uncomfortably from under your nails
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Dexterity + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Alertness at Difficulty 6, and can be cured by throwing up.
When a target is within reach, Kashmir utilizes her feminine charm to weaken the heart of her victim by blowing a kiss. Whether or not this catches them off guard, the true dangers will not become noticeable until a later time.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Charisma + Influence at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Medicine at Difficulty 6, and can be cured by ingesting a snake's venom sack.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
The user yanks on the top and tiny particulates of various diseases stream out toward the target. Thousands of different plagues and illnesses permeate the body and cause the target to wither and runes made of sores form across their chest. The gown makes the shoulder of the wearer weak and prone to dislocation. The diseases will be cleared by a simple red delicious apple, decreeable by reading the runes.
Exert your Mind and spend an Action. Select a Living target within 25 feet. This Effect cannot be used unless the target has hurt anyone. Roll Intellect + Medicine at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by eating a ‘red delicious’ apple.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: shoulder subluxation. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Forcing the nanites within his body to proliferate wildly... it becomes akin to a tumor, but worse, targeting every part of the body. These nanites are then split off from crane in his nanite form, then, the nanites is then injected directly into the target, allowing it to consume and devour the target, rotting them, using that, it continues to grow and grow, until the program runs its course and expires, or it loses to the body immune system. Though in such cases where it continues to run, similar to all electronic, a strong surge of electricity disables the nanites, overcharging them and causing them to short circuit.
Due to the nature of the nanites, it makes crane gag easily as he has to deal with the fact that the thing is rotting right in front of him, feeling every little bit. It disgust him and makes him physically ill.
Along with that, the constant losing of nanites due to this is irritating him causing him to easily be enraged.
Exert your Mind and spend an Action. Select a Living target within 25 feet. This Effect cannot be used unless Molecular Breakdown. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll Intellect + Technology at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Science at Difficulty 6, and can be cured by Shocking oneself with 100,000k+ Volts of electricity (about 2 damage worth of electricity).
This Effect is not obvious, and the only sign you are using an Effect is Crane cough up dust. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
Possession of this Power grants the following Battle Scar: Weak Stomach.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
The witch knows bad things happen to bad people. By bringing attention to a karmic imbalance, she can hurry it along, causing her target's bad luck to catch up with them. The target finds themselves suffering injuries due to freakishly bad luck until they cleanse themselves or perish.
Exert your Mind and spend one minute. Select a Living target within 25 feet. This Effect cannot be used unless the target deserves it. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by bathing fully in clear running water.
This Effect is not obvious, and the only sign you are using an Effect is you staring at the target, speaking calmly. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.