"Wevill unzips an long bag and retrives an unusual weapon,some type of javelin adorned with strange twisted lines as they were resembling spines,and at it's tip,lied a intimidating skull of a sword fish,at normal distance,it actually looks if it were out of bones,but if you look closer it's was solid and sharp,made out pure steel.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: fear of drowing. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
It appears as a magnifying glass-like prothesis located on the user´s right eye. It consists of a series of metallic bronze rings, each lined over one-another, appearing as a deconstructed miniature telescope.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
A selection of several plants that promote healing - like, *really* promote it - which can be blended down into a dose of thick, slightly coppery red liquid. Unfortunately, the sensation of all your bones and flesh quickly snapping back into place can be... Disquieting.
Now available with or without pulp!
(This artifact uses the Chemistry secondary skill in place of Science if the user has it.)
Expend a point of Battery and spend 15 minutes. Select a Living target within arm's reach. Your target must also Exert their Mind to activate this Effect. Your target must make a Trauma roll when you activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Science at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
A holographic projection helps deal with any cameras that might be looking at the subject, while a "simple" perception filter helps fill in the finer details for anybody who is looking at them.
Inspired during her work reverse-engineering a T.O.P. Suit, Ware has realized the ability to hide what she's wearing while she's wearing it is even better than the ability to quickly make it disappear.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Exo-Skeleton and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Apparel. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
With effort, and time, Hudson can create a special rifle bullet which tears the flesh much more than is standard. In addition to bypassing armor as a regular round does, it shreds it as well, leaving gaping wounds in the armor of targets....and if a target finds themselves soft and unprotected, they are quickly destroyed.
Cherry Rounds are visually similar to the .950 JDJ, only made by Hudson in a custom press.
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.Unless on a failure you suffer a Severity-3 Injury, or a Severity-4 on a Botch, you succeed on a Difficulty 7 Brawn + Firearms roll to fire it (Difficulty 5 with a stand), and you load a round of .950 Cherry, each taking around 2 hours to craft with hand tools or with an appropriate machine time varies, typically less than an hour, but costing $50 in raw materials, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
When wearing the artifact, it connects through the base of your skull and glows slightly there when activating its defenses.
A small disc plugs into the brain stem of the user, similar in appearance (when plugged in) to a "data-jack" type device. It allows anything with the correct kind of plug (Anything Ware has created, or modified to work with it after the fact) to monitor brain activity, and upon removal seals up the area with anesthetic and surgical glue.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: