Eating glow food gives good skin and a boost of confidence. Good luck HAHAHAHAHAH
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
When the Vampyre's lust for blood is satiated, his injuries and scars heal at a remarkably fast rate and new injuries (other than those caused by fire or holy water) are quickly stabilized. While healing, his skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as you have fed in the last 24 hours.
Any Injury you receive from a source other than fire, heat, or holy water heals quickly, reducing its Severity by one level each hour, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.
Battle Scars caused by your Injuries are also healed when the Injuries that caused them regenerate.
Injuries you receive from fire, heat, or holy water are increased in Severity by 1.
Jorge consumed the Kuliltu, and made its spine into his harpoon. Ever since that fateful night where he partook of its body with the crew, he’s felt it like a part of his own body. Flesh of his flesh and blood of his blood.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The user permanently has their reflexes and reaction time heightened by drawing upon the power of Erebus, the god of shadows and darkness.
The user invokes the power of the dark arts, permanently shrouding themselves in a very subtle veil of shadow. This shadowy aura enhances their speed and reaction time, their movements may seem to blur or flicker. The air around them feels colder, and subtle, dark streaks trail behind their rapid movements. To onlookers, the user appears to move in a fluid, almost surreal manner, as if time itself bends around them.
You gain the following benefits at all times.
Your Dexterity rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Unusual Presentation.
Possession of this Power grants the following Trauma at all times: Compulsive Liar.
You also gain the following effects:
With a spark of creativity, the world becomes your canvas, and every challenge transforms into a masterpiece of ingenuity.
One death, two deaths, more.
Actors fall off the stage one by one, their scripts cut short by the director's word.
Put on a smile and dance, laugh and tap to the sound of unheard music, improvise until all flaws are perceived as purposeful gestures.
Take a deep breath and aim true. Don't let them see the minute error in your shot.
It is all according to the plan, after all.
It has to be.
You gain the following benefits at all times.
Your Dexterity rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Ally's eyes have gained flecks of gold in them, and each breath is just a little deeper than before.
She no longer reaches for her torch in the darkness.
There was no sudden change, no great revelation. But after the pills she'd been given ran out, her sleep became uneasy, restless. The darkness faded away some, and scents became stronger.
Everything one needs to hunt in the night.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage has a grip that is hard to shake. While grappling a target, when contesting their physical actions, you may roll your full dice pool, but it only counts as a Quick Action.
Your Extra Appendage is incapable of fine object manipulation.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.