Denny puts his sunglasses on and turns green almost glowing almost… Transparent?
Exert your Mind (unless you win a coin flip) and spend an Action. You must actively and obviously use Sunglasses to activate this Effect.
You transform into Ghostly Apparition for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
Jordan’s body melts into a lightly teal tinged slime with a spongelike porous core embedded inside—his true alien body revealed. The core leads the rest of the slime in its movements. When threatened, Jordan’s true form can wrap around and consume its foes, dissolving them inside its acidic body.
The slime of Jordan’s true body is a Non-Newtonian fluid— a liquid that can become more or less viscous.
Exert your Mind and spend an Action.
You transform into non-Newtonian slime for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
The eyes are the first things to melt and transform into the saccharine liquid, the rest of the internal organs follow and the skin is the last to transform. From the outside view it looks like the body deflates as if drained from inside.
Exert your Mind and spend an Action. You must use up sugar cubes/rectangles in order to activate this Effect.
You transform into a strange red liquid for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
You may turn this Effect on and off at will during its duration.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you melt from the inside out.
Elizabeth lets out a breath, and focuses on the amulet around the neck. The mists that always seem to be swirling around her feet become agitated, and they, for a moment, flare, running up her body in a, billowing stream. Then they disperse some, and there's no girl there anymore. Just a cloud of water vapour blowing gently along.
Exert your Mind and spend one minute.
You transform into mist for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that is not air-tight, though this may take more than one Action at GMs discretion.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may suffer Damage from wind and powerful gusts at GM’s discretion. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
You may turn this Effect on and off at will during its duration.
I'm going to make myself disappear!
A deck of playing cards is sent flying into the air, the cards whirl around the user and as they settle onto the ground they appear to have vanished into thin air.
Use up this deck of cards and spend an Action. This Effect cannot be used unless there is an audience of at least 10 being present.
You transform into pile of cards for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
You may turn this Effect on and off at will during its duration.
George eyes the enemy compound from afar looking for a crack in their defenses. He spots a door with a small crack underneath that he decides will be his entrance point. Hidden from behind cover from top to bottom Georges body quickly begins to transform into swathes of flies and mosquitos, as he moves unseen into the compound.
The grimoire teaches George of the power of disease bearing insects Which he now can possess the form of. Specifically the form of flies and mosquitos.
Exert your Mind and spend an Action.
You transform into a swarm of flies and mosquitos for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Sometimes in the process, a little water will get lost, and the aquamancer may be a little hurt by the transformation.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.