Tbd
Exert your Mind (unless you win a coin flip) and spend two Actions performing the following ritual: The Xenomorph hisses as their limbs tighten and claws elongate for proper grasping. The Xeno then whips it's tail around as it's dorsal fins lower and become shorter.. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
Mephistopheles's wheels take on a magical glow as they begin to move with much more ease, preventing any sliding or sinking
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
This Effect has no explicit visibility requirement.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Edgar's powerful hands & hooked talons are uniquely adapted for burrowing in soft materials. He moves through mud, snow, sand, & loose soil with relative ease, body compressing & flexing to great effect. Likewise, the subterranean Ghoul is adept at slithering along like a serpent with startling speed.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
A childhood fear of ever, ever, being stuck again has given The Dive the ability to free himself--should any such situation ever happen again.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Possession of this Power grants the following Trauma at all times: Claustrophobia: You are incredibly afraid of enclosed or tight spaces; you must roll Self Control to ever be in, or allow yourself to stay in, any such spaces..
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.