"The people you love will remember you as yet another victim that lost their head. This is still a battlefield."
You gain the following benefits as long as you are wearing this Artifact.
You have 4, which reduces incoming damage from all sources of physical attack except PALE DAMAGE. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Edgar, by his unique physiology & his profession, has little to fear from disease, poison, or most other toxins. However, the ghoul is a natural carrier for disease - & can continue to spread them even after the symptoms have passed.
You gain the following benefits at all times.
You get +0 dice to any Body resistance rolls you make. You also gain the following effects:
Benny is transformed into a vile creature of the night! His skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood, and his irises are a dark blood red, though they fade slightly if he hasn't fed in some time. His visage easily fades into nothing when it is shrouded in shadow, leaving only a faint impression of nasty red eyes for those who know where to look.
He withers when exposed to direct sunlight or when he has been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from his devil's bargain.
You gain the following benefits as long as you have fed in the last 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: into a fearsome vampire, with deathly pale skin and blood-red irises. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 2, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your body is adapted to hiding in shadows or darkness. You receive +3 dice on non-attack rolls related to hiding in shadows or darkness.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time.
The Severity of any Injury caused by heat or fire is increased by 2.
The sound of Tahitian drums plays loudy and a bright light shines down on Illidari as he prepares his Chain sword blade...
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
Days missing fingers return, with a slight glow, but appearing transparent and ghostly while using her powers.
Day has always wanted to know magic, and her favorite cantrip is "Mage Hand"
Day used a ritual she had found that required sacrificing fingers to gain the agility to summon mage hands to manipulate the world.
She wants to get more familiar with the magic hands agility, get stronger hands, more hands, more ability to attack and defend, create shields etc
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Power grants the following Battle Scar: Day is missing the pinky and middle finger of her right hand and Day is missing the pinky and middle finger of her left hand.
Mariana uses her suction-cupped body to move through water/water-like environments.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in Water based (Ocean, sea, lake etc.) A decent amount of water must be present for Mariana to be able to stick to the environment. This is at GMs discretion.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is considered a Free Action.
You also gain the following effects:
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.