As Nathan breathes out, he vigorously incants in his mind. His target notices the red thread emanating from them form a loop around their wrist before heading off elsewhere.
Warded against harm, would-be deadly threats find themselves unable to land onto the target, whether it be through circumstances of good fortune or preemptive movements of the body.
When the protection is exhausted, the target sees the string naturally unravel from their wrist, returning to its state of drifting off to elsewhere.
Red string being worn around the wrist has been done for good fortune, protection, and an invisible connection.
Spend an Action. Select a Animate target within arm's reach. This Effect cannot be used unless the target is Marked by you. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is a long exhalation of breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The user manifests the barrier between the physical and fictional world by calling upon their personal character. The ink from the cartridges surround the user's target, which then make the target appear to be cell shaded-- with the strength of the shading depending on the strength of the barrier.
Spend an Action. Select a Animate target within arm's reach. Roll Charisma + Influence at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
Bryan carefully folds together the paper in on itself, increasing its density and changing its shape to a shield-like form. The origami barrier then hovers around the user, and automatically moves, expands, and hardens to protect them.
Spend two Actions performing the following ritual: folding the paper and vocally designating a target. Select a Animate target within arm's reach. You must use up folding paper in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Roll Intellect + Crafts at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may have up to 3 barriers active at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome + 2 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
The pin must be worn prominently to use. When activated the user is encompassed by a pulsing blue transparent energy shield that looks like it came out of a campy sci-fi movie from the 50's or early 60's.
Before activation it is a very shiny, lustrous pin, but after use, it loses its luster and becomes an ordinary, shabby-looking pin that appears to be kind of old.
Use up this Pin of J.R. ''Bob" Dobbs with a pipe and spend an Action or Reaction. Roll 7 dice Difficulty 6, dice penalties do not apply.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. You may choose to create a bubble barrier. If you do, no physical objects or entities can pass into your bubble until the barrier is broken, but you and the barrier cannot move. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage.
Not really a physical manifestation of a Barrier, but a representation of their spacial awareness and nerves getting to them; allowing them to get 'lucky' in regards to the incoming attacks.
Exert your Mind and spend an Action. Roll Perception + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is Nervous twitching and glancing. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.