Legacy Power: The Scepter of Ang-Kapal

It is a small price to pay.

A 1 Gift Raise Dead Power created by shady.

Description

The Scepter of Ang-Kapal is a gruesome device fashioned to look like a skeletal arm clutching a glass eye. When used, blood from the person holding is drawn into the eye where it swirls with dark energy. The eye turns to a nearby corpse and shudders, reviving the creature. The creature does not retain any of its memories or personality, but it is absolutely loyal to whoever is holding the scepter.

The Scepter of Ang Kepal has the unfortunate side effect of driving its owner mad.

System

Target a corpse that has died within the last month, spend an Action and Exert your Body to raise the dead. Make a Trauma roll. The resulting creature has no memory of its past life, and no hint of its personality remains.

The revived creature will follow any command the holder of the scepter verbalizes.

The creature lasts for one day or until re-killed. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.

The revived creature's Abilities are those that it had in life, but its Charisma, Wits, and Intelligence, are all set to 1. Its Brawn, Dexterity, and Perception are the same as it had in life. A revived creature cannot use any Powers.


Enhancements

  • Durable Dead (The revived creature remains animated for a day.)
  • Skilled (The revived creature has the same Abilities it did in life.)
  • Skeletal Minion (You may use this Effect on long-dead corpses. At least half the skeleton must be present.)
  • Rigor Mortis no More (The revived creature has the same rating in Dexterity that it had in life and may move normally.)

Drawbacks

  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
  • Sacrifice (Instead of Exerting your Mind or expending Source, activating this Effect gives a Severity-1 Injury that worsens by 1 Severity each time you use an Effect with Sacrifice. This Injury cannot be prevented by any means or healed before 1 day has passed.)
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
    • Focus - The Scepter of Ang-Kapal
  • Focus (Using this Effect requires a specific kind of item.)

Edit History

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Nov. 8, 2023, 10:58 a.m. - Revision Cost: 1. Added Enhancements: Zombies, Already Dead, Removed Enhancements: Speech, Durable Dead

Feb. 5, 2023, 3:06 p.m. - Adjustment Cost: 1. Text field change

Nov. 15, 2022, 11:21 a.m. - Adjustment Cost: 1. Text field change

May 9, 2022, 4:54 p.m. - Upgrade Cost: 1. Upgraded from old powers system

- Aug. 11, 2020, 9:20 a.m. - New Cost: 1. Initial power creation