The Hemomancer's viscous form shudders, reaching a long, surging appendage toward their ally surrounded by enemies. As soon as contact is made, the ally's skin, muscle, and bone slaws off in crimson strips, flowing back toward the central mass before dropping into a nearby puddle of blood. The puddle acts as a translucent window into a shuttering pocket dimension, thumping heart rate matching the pile of flesh that now tends to her patient's wounds.
Exert your Mind and spend an Action or Reaction. This Effect cannot be used unless Amorphous is Active. You must actively and obviously use a puddle of blood at least 1 Liter in volume to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You phase out of reality for up to 4 Rounds. During this time, you cannot affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you. While phased out together, you may interact as if standing in an empty void that extends infinitely in all directions.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the target forcefully dematerialized.
You leave reflections of the Phased targets at your location.
The user simply sees their vision shift to become a bit blurrier, if bloodshot. The rest of the world sees their body fold in from the center, stretches of flesh, sinew, and bone ripping the body into an invisible point before disappearing entirely. Standing directly near the point of disappearance will occasionally result in hearing otherworldly mutters, moans, and flesh contorting.
Exert your Mind and spend an Action.
You phase out of reality for up to 4 Rounds. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see body folding in on itself with a ringing sound of flesh squelching and bones snapping.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Exert your Mind (unless you win a coin flip) and spend an Action.
You phase out of reality for 1 Round. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
You leave blackhole at your location.
Possession of this Power grants the following Battle Scar: Void Stomach (Whenever you have water , you must succeed a Body roll, Difficulty 9 not to throw up.).
You drag one unlucky, and often unwilling, participant with you into a murky reflection. Then, you both find yourselves in your Dark Place.
They're not going to like the Dark Place.
The Dark Place consists of a black sky and endless pool of equally black water, a little less than ankle-deep, spreading in every direction as far as the eye can see. There are no noises around but the ones you make.
Exert your Mind and spend an Action. This Effect cannot be used unless your suit is in physical contact with water - at least enough surface area to cover the soles of your shoes.
You phase out of reality for up to 10 minutes. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you. While phased out together, you may interact as if standing in an empty void that extends infinitely in all directions.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a hazy reflection or shadow in the water at your location.
Nico lights up a cigarette and when he exhales, he and whoever he is touching (up to 1 other person) are transported to the Fae Realm- specifically his old bedroom. The door is always closed and locked, and the window is shut with the curtains drawn, although sometimes they show a sliver of the outside world.
There is always shuffling sounds coming from beyond the door in the hallway, and often times shadows peeking under the crack of whatever is walking by.
Exert your Mind and spend an Action. You must use up a cigarette in order to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
When his players ask to go home, he summons a door that accesses a realm for them to live in relax
Exert your Mind and spend an Action.
You phase out of reality for up to indefinitely. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 4 additional target in arm's reach with you. While phased out together, you may interact as if standing in an empty void that extends infinitely in all directions.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.