Grace leverages her heightened strength and awareness to fight with her natural weapons, her style mirroring a shark hunting in the water. Her vicious attacks and strange movements allow her to single out her prey in a crowd, allowing her to handle larger packs of enemies with much more ease.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Step into the spotlight, where every shot you take is a dramatic scene waiting to unfold.
Down and down the performers go, into the depths of hell where the act is staged. What will become of the narrative, he wonders.
Will it fall apart? Will it reach fulfillment? Will he even be able to see its conclusion?
He wonders, and wonders, and wonders.
...
No time to think further. The elevator doors open.
It's time to start the play.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Irene's skills with boxing have now been adapted to work with her stand as well, allowing her to punch her target from not only multiple angles, but also being able to grab incorporeal, Liquid, and Gaseous enemies as well
NOW NOW NOW
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
Kanni is not just one intelligence managing every part of her chassis, that is inefficient, and can lead to complications, as such she was built with a matrix of sub-processors, allowing her to focus on the task at hand while many dimunitive AI's operate in the background.
While it was not built to directly fight against any attacks that affect Kanni's coding, it appears that they serve as bait, hopefully preventing Kanni from being affected by such attacks.
You gain the following benefits at all times.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Trauma at all times: Simulated Empathy.
Seraphine hits her targets as though they were a piece of metal, hitting with heavy but precise strikes as if wishing to turn her enemies into a work of art.
Forging for over a decade, she has gotten a certain understanding of hammers and how to use them, both big and small in combat just like in a workshop.
You gain the following benefits as long as you are engaged in combat with Hammers.
+2 dice to all rolls with Hammers. You may Defend against firearm attacks from any range using Hammers.
You also gain the following effects:
By connecting with nature so intimately, Janice is able to interpret and comprehend almost every creature around her. To the animals, it might come as a surprise that she speaks the same "language" that they do, though her voice sounds more tinny to them. To other humans, she comes across as a person with a distinct American accent.
Beginning to understand the nature of the universe, Janice is able to interpret the minds of her fellow life on Earth. Consciousness and Sapience are really two sides of the same coin when it comes to communication. Language is a way to connect people through culture and upbringing.
You gain the following benefits at all times.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.