Maze's challenge manifests itself in a simple game of navigating an area, embodying an explorer who wants players to get past the conditions in the region and make it out safely. The true challenge is the entire forest is against them, and they must get out before the rabbits, the plant life, or any other factors make that goal impossible.
-------------
Maze summons a region of flowers, creatures, and undergrowth around the area and brings his world wherever he is, which looks like a cell-shaded forest. In this zone, a number of things occur:
+ A dense undergrowth of vines and shrubs seems to blanket the forest floor, while those in the sky are accosted by small dragons that would actively slow down anyone they see. Doing so at the behest of their father; Maze, who hatched them.
+ A number of bunnies with red scarves lurk around and hassle anyone who is foreign to the location with harmless traps in an effort to exhaust them. Selectively trained by Maze, they were taken in at the behest of his friend Shimizu Tsukihi.
+ Drifting on the wind is a toxic pollen that induces an almost drunken intoxication, similar to drinking a heavy amount of alcohol. Causing dizziness, mental sedation, and limited inhibitions. Coming from a flower he's grown himself.
Exert your Mind and spend an Action. You may choose not to pay this Effect’s activation cost. When you activate this Effect, if it is active from a previous activation where you didn’t pay, that Effect ends. This Effect cannot be used unless Atlas is active. You must actively and obviously use Rangers Cloak to activate this Effect.
You create a hemispherical dome of forest undergrowth, shrubs, and plant spores originating at your Location, with a radius of 200 feet. and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Mothman concentrates, and seems to almost vibrate. An unnerving hum emanates from his skin for several minutes as he increases in intensity. After a moment he jolts forward, shedding a seeming copy of himself out of his back.
Looking at or addressing it in range will trigger it, as the image looks up at them and smiles, its eyes glowing red before vanishing into thin air. The instant this happens, reality itself seems to shift to a darker, more ominous version. The targets mind knows this, and the panic is disorienting.
Exert your Mind and spend 30 seconds to trap a region of any shape that contains your current location and fits entirely within 60 feet of you. This trap lasts one hour or until triggered or disarmed. Choose a type of being that could trigger the trap.
The trap looks like an Afterimage of himself, seemingly waiting on something and looking very vulnerable.. Only those who have seen this trap before can identify it as a trap. Anyone who is aware of the trap may intuitively avoid, trigger, or destroy it.
Any being of the chosen type that enters the chosen region will trigger the trap.
You create a hemispherical dome of lengthening, ominous shadows. originating at the trap, with a radius of 60 feet, and lasting for 5 minutes. The area inside your zone is affected in the following ways:
Eden scars from Cyber Genesis Begin to open up and those that are paying Attention will notice that the smart bugs and animals begin to run and the small plants immediately begin to decay as the field around him begins to mimic the same field that gave him his health scare.
()
As the Zone covers more and more ground. Anything caught inside of it that does manage to stay alive is immediately hit with the sound of an engine or nuclear reactor running at full blast not allowing you to hear anything.
Basically, ever since Eden’s brush with cancer and his hazard surgery to try to fix said cancer His body has been changing more and more. The surgery initially restrained the effects and made him more resistant to radiation, but once the disease was “Cured” Or at least the harmful symptoms disappeared. He started to notice that his body physiology began to change more and more in the cybernetics he put into himself after the surgery began to evolve, as if they were alive. This development is his body. Airing out overflowing radiation that it produces
Exert your Mind and spend an Action.
You create a hemispherical dome of radiation originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. While active, you are always fully affected by your zone as if you were standing in it. The area inside your zone is affected in any number of the following ways:
Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.
Your zone blends with the environment, seeming to arise naturally from local effects. Observers who roll Perception + Alertness and achieve an Outcome 4 or higher notice that it is unnatural.
Loaded with a full battery, the manipulator is held up in the air and activated. A light haze of static fills the air in the zone as accelerated entropy eats away at everything.
A directed beam of energy can cause a lot of damage in a short amount of time. A bigger field of entropy can cause just as much damage, you just have to give it some more time.
Expend a point of Battery and spend an Action. Select a Location within 60 feet of you. Choose a 3-D shape that will define the borders of your Effect. You must use up rechargable lithium battery in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You create a zone of entropy in the chosen shape, originating at the chosen Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Reaching into their true form, for just a moment, they enter a limb into the shadows and bring forth just a temporary visage of their previous self, torn away from their conciousness to inact chaos on it's own.
Exert your Mind and spend an Action. Select a Location within 60 feet of you.
You create a hemispherical dome of eldrich body horror originating at the chosen Location, with a radius of 60 feet, and lasting for 5 minutes. The area inside your zone is affected in the following ways:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Plums body inverts, unnatural bone starts slowly stabbing out of their limbs as the flesh pops and boils into tooth tentacle-like whips, disappearing into the shadows before arising from the abyss to create an area of eldrich monstrosity.