Description
One Alpha blood art that he blood colored cross as Result of sword skill windblade and blood arts making it more Suitable for someone in his Circumstances. so on he Continue improving this technique for this day and enemy starts Bleeding if the can if not blood energy will start eating there Inside
System
Spend an Action, Exert your Mind, choose a target within 300 feet, and roll Brawn + Melee ( dice) Difficulty 6. The target may defend by rolling to dodge or Defend (as for an attack with a thrown weapon) as a Reaction.
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 1.The target's Armor is Fully Effective.
Enhancements
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Cantrip
(Activating this Effect has no Exertion cost, but it can have no more than 3 Drawbacks and its Gift Cost can never be increased above 2.)
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Painful
(The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.)
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Shredder
(If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Object - Sharp Edge weapon
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Slow
(Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.)
Parameters
Range:
2 ( 300 feet )
Armor Effectiveness:
0 ( Fully Effective )
Damage:
0 ( 1 )
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