Bubba plays his music before the crowd, and as he plays, the ones closest to the stage report seeing beautiful, ethereal, individuals of their preferred gender appearing on stage, and dancing with Bubba's music. These individuals have also reported a strong desire to see them again and have reserved tickets for many of Bubba's upcoming shows.
Exert your Mind and spend an Action. Select a Sapient target within 20 feet. Roll Charisma + Performance Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, your target will take 2 points of Mind Damage and gains two new Traumas of your choice. The Trauma should be general and not specifically mention you. You should not have to be involved to trigger the Trauma.
these Traumas cannot be removed by spending Experience and undergoing mundane therapy. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Obsession with causing the metal apocalypse!. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
When drawn, the sword's edge begins to glow brightly, allowing cuts to be made through force alone, rather than the sharpness of the edge. When swung at a target from a distance, a wave of energy will strike them in the blade's place.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal. Unless you are considerably enraged, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The Scribe's Favor, when dipped in a bottle of metallic silver ink, will draw in the full bottle, turning its feather silver colored. Mike can then scribe a rune onto a device that becomes an integral part of its fit and finish, clearly visible but looking as though it belongs, and remaining for 24 hours before fading. While so marked, items are immensely stronger, as well as simply being better at their intended uses. Cars drive smoother and never run out of gas, pots or utensils are easier to cook with and seem to make better food. Tools work smoother and make repairs easier. Even Mike's "Attitude-Adjusting Wrench" seems to hit harder, especially on beasties with some special weakness.
Exert your Mind and spend 1 Action. Select a Device within arm's reach. Can be used on Alien technology. Cannot be used to improve Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
The Pleading Jackal of Opening is a curious trinket from Maggie’s collection, a pendant strung on a simple leather braid necklace, fitted with copper wire. The jackal itself is carved from black stone, frozen in a pleading posture, like a desert dog begging for food. It’s not just for show, though—when knocked against a locked door or container, and with a shameless plea for it to please open, the jackal’s charm works its magic. Its reliable magic it can unlock nearly anything, for the price of good manners. A fitting companion for a grave robber who knows the art of coaxing secrets from stubborn doors.
Spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet.
You may lock, unlock, and/or open your target.
The data manipulator is touched to the object, and the tip glows as the user searches a database for the object in question.
Find the right row in reality's database, and all of its knowledge can be yours.
Spend a minute. Select a target Object within arm's reach. You must use up rechargeable lithium battery in order to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
You cannot investigate the same target more than once per day.
The pickaxe's head seems to quietly resonate from the lightest touch, ravaging any hardened material it comes in contact with.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage.
You also gain the following effects:
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.