So long as Ego is focused on the laws of physics, nothing can distract him.
You gain the following benefits as long as you are maintaining Concentration. You must actively and obviously be using a pair of marbles to gain the benefits of this Effect.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
As Perkins Cadbury smokes weed, the smoke in his lungs that gets spewed out creates a fog of 'understanding,' allowing those he talks to and hears from to be 'understood.' As in, he knows exactly what they're saying through the power of chill vibes, y'know?
You gain the following benefits at all times. You must actively and obviously be using weed to gain the benefits of this Effect.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.
The user will tip the fedora and flap the flaps of the trench coat dramatically and strange runes will begin to glow on the trimming of both articles of clothing.
You gain the following benefits as long as you are wearing this Artifact.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
Your brain is tapped directly into the world wide web. This is in many ways a terrible burden, but on the other hand, it means you can Google basically anything on the fly. Two thirds of intelligence is knowing when to ask for help; the other third is having fucked up brain chemistry that makes you bad at socialising, probably.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Does Not Compute - Whenever you are presented with a critical (crucial) split-second decision, such as a Reaction, roll Self Control. On a failure: you are "stun-locked" out of your reaction, as your brain overclocks itself.
You also gain the following effects:
Preston uses his magic wand to move shit that's far away. Sparkles appear at the tip of his wand and also on the object that he's manipulating.
You gain the following benefits at all times. You must actively and obviously be using A polished wood or metal rod (wand) to gain the benefits of this Effect.
As long as you maintain Concentration, you can take Actions and interact with things that are within 300 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 6 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
A.N.A: One of many flesh computers... But one of the best, as far as she's been told.
He appears barely human, they seem to lack the human essence in their visage. Strange bone-like carapace covers her joints and their skin seems metallic.
You gain the following benefits at all times.
You are permanently and visibly transformed: Exoskeleton-like covering on their joints and a metal-like sheen on their skin. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1, your Perception is increased by 1, and your Intellect is increased by 2.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Mind bolt ((left hand)(Dex+Athletics) Javelin) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
You cannot ignore or decrease the effects of Stress for any social rolls you make.
Possession of this Power grants the following Trauma at all times: Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear. and Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down..
The Severity of any Injury caused by magic is increased by 2.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects: