Uses a totem of an animal to perform a ritual calling on local animal, eagle, or jaguar spirits to transform the user into the corresponding animal. The transformation starts slowly with just superficial features (feathers, talons, hooked nose/beak) then rapidly ends with a quick change in size.
Exert your Mind and spend a Quick Action. You must actively and obviously use an animal totem to activate this Effect.
You transform into capuchin monkey, golden eagle, jaguar, or any region-appropriate small, medium-sized, or large animal until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
Possession of this Power grants the following Trauma at all times: technophobe.
Momma Ettu calls out for Edna, a stern, mildly frustrated voice and an ethereal, transparent image of an older woman, about Ettu's age with long white hair but with sunken eyes and very clearly dead, appears in a ghostly wheelchair a few feet away. The exact wording varies, but tends to be Ettu demanding her chair, Edna refusing, then Ettu attempting to throw Edna out of her chair. If she succeeds then Ettu gets in the chair, and Edna plummets down through the ground and disappears.
Edna will take her chair back when the effect ends, with a banter like they're old friends or perhaps siblings.
Edna is a lovely woman that Ettu met during her hospital stay after her heart attack.
She ended up having to stay quite a while for rehab, and got to know a patient on her floor who turned out to be terminal.
Children at heart, they tended to prank each other with harmless tricks and gentle bullying.
Having kept her financial abundance secret, Ettu anonymously ensured her funeral was lavish, and covered the airfare for her relatives to attend. She was able to actually attend as well without being recognized, since it seemed to be in a parallel dimension of some sort.
Exert your Mind and spend two Actions performing the following ritual: Summons the ghost of someone she's met before, complete with their ghostly wheelchair. She pulls them out of the chair, and they fall through the floor, disappearing from sight and Momma Ettu takes the now vacant ghost wheelchair.. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
Lasts 1 hour. Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.
If your last Action was used for an all-out sprint or you are already accelerated, you may spend an Action to accelerate without a roll, adding 100 feet/Round (not affected by your speed bonus) to your sprint speed, to a max of an extra 300 feet/Round. As long as you stay at these speeds, you may use this distance per Round as your Free Movement.
Any terrain you traverse while accelerated must be passable by a standard vehicle at similar speeds. Stopping, turning sharply, or decelerating more than 100 feet/Round must be performed as an Action. Failing to decelerate with an Action (whether because of an obstacle, sudden unfavorable terrain, an Injury, or other event) counts as a tumble or catastrophic vehicle collision as per the vehicle rules.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Preston uses a staff to draw a magic circle on the ground around or adjacent to an object. He then raises the staff and shouts "Epsilon Omicron!" With a mighty zap, the circle opens up to a swirling portal, and the object is drawn inside. The ritual may be performed without an object to summon an object that was previously sent to the void.
Spend two Actions performing the following ritual: draw a circle around or adjacent to the target and shout "Epsilon Omicron!". You must actively and obviously use a staff to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store any targets in your stash, each no larger than something which could fit inside an SUV (4,000 liters), and you may store up to 3 things at a time.
Animate targets may Resist being stashed.
This is what the Great Lord says: Let my people go, so that they may worship me. If you refuse to let them go, I will plague your whole country with frogs. The Nile will teem with frogs. They will come up into your palace and your bedroom and onto your bed, into the houses of your officials and on your people, and into your ovens and kneading troughs. The frogs will go up on you and your people and all your officials.
— Exodus 8:1–4
Exert your Mind and spend an Action. You must actively and obviously use Larceny's Legband to activate this Effect.
Summon a single Poison Dart Frog at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM and will not necessarily obey your commands. You may have at most 12 minions active at a time.
Possession of this Power grants the following Trauma at all times: Uncontrollable Anger, Narcissism, and Delusions of Grandeur.
It's a attachment on my nerf gun
Expend a point of Battery and spend an Action. Roll Brawn + Firearms at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The user pulls out a Pawn's chess piece, finely crafted in a recreation of the creator of this effect. which begins to pulse with darkness before a copy of the creator of this effect appears, ready to serve their summoner.
Pawn is well, a Pawn, she is generic, so i figured her summons should look like her to create that effect
Expend a point of Battery and spend an Action.
Summon a single Sapient Black pawn at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You cannot alter the appearance of your flesh and blood.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.